Unity 5.6总结了Unity 5周期,2017年的下一步

We’ve just announced availability of the Unity 5.6 beta,  and we are planning to release 5.6 in March 2017. We can confirm now that 5.6 will be the last version in the Unity 5 cycle.

我们刚刚宣布了Unity 5.6 beta的可用性,我们计划在2017年3月发布5.6。现在我们可以确认5.6将是Unity 5周期的最后一个版本。

The 5.6 release will be packed with lots of features and improvements, here are the highlights:

5.6版将包含许多功能和改进,以下是重点内容:

  • Editor features:

    编辑器功能:

    • New Progressive Lightmapper to improve iteration times on lighting and reduce baking times (shown at Unite LA 2016 keynote)

      新的渐进式光照贴图器可缩短照明的迭代时间并减少烘烤时间(如 Unite LA 2016主题演讲所示 )

    • New Video Player: Rebuilt from scratch with multiplatform and performance in mind, to play smoothly 4K videos or 360 videos in VR

      全新的视频播放器:从头开始重建,同时兼顾了多平台和性能,可在VR中流畅地播放4K视频或360视频

    • Mac Editor on Metal

      Metal上的Mac编辑器

    • Several new features to improve the 2D game development workflow.

      改善2D游戏开发工作流程的多项新功能。

    Editor features:

    编辑器功能:

  • Platforms:

    平台:

    • Google Daydream, Cardboard

      Google白日梦,纸板

    • Facebook Gameroom

      Facebook游戏室

    Platforms:

    平台:

  • Graphics:

    图形:

    • Support for Vulkan

      支持Vulkan

    • Support for Compute on Metal

      支持金属计算

    Graphics:

    图形:

The 5.6 beta is available for download now, check the complete list of what’s coming.

现在可以下载5.6 Beta, 请检查即将发布的完整列表

Customers with 5.x perpetual products may realize that their Unity 5 license will stop receiving updates in March 2017 (see details on the FAQ “For how long can I use my perpetual license”). Don’t worry, should the release of 5.6 slip past March 2017 it will still be included in Unity 5 regardless. In addition, Unity 5.6 will receive patches for an additional 12 months after release to ensure you can use it as a stable platform for shipping your projects.

拥有5.x永久产品的客户可能会意识到,他们的Unity 5许可证将于2017年3月停止接收更新(请参阅 常见问题解答 “我可以使用我的永久许可证多长时间”中的 详细信息 )。 不用担心,如果5.6的发行版在2017年3月之后发布,无论如何它仍将包含在Unity 5中。 此外,Unity 5.6发行后还会再收到12个月的补丁程序,以确保您可以将其用作发布项目的稳定平台。

2017年的下一步 (What’s next in 2017)

After Unity 5.6, we will introduce a new version numbering system starting with the 2017.x cycle for all releases in 2017. We’ve made this change to clearly mark the end of the Unity 5 cycle, and align with our release cadence.  With Unity 2017 we will continue shipping new versions regularly, to ensure a steady stream of new tech and improvements. We think a date-based version numbering system better reflects this approach to ship and iterate faster.  For the context on this approach, check out Joachim’s blog post from earlier this year.

在Unity 5.6之后,我们将从2017.x周期开始为2017年的所有发行版引入新的版本编号系统。我们进行了此更改,以明确标记Unity 5周期的结束,并与我们的发行节奏保持一致。 借助Unity 2017,我们将继续定期交付新版本,以确保源源不断的新技术和改进。 我们认为基于日期的版本编号系统更好地反映了这种方法,从而可以更快地进行发布和迭代。 有关此方法的背景信息,请查看 今年早些时候Joachim的博客文章。

We have a great roadmap for the new Unity 2017, here’s a sneak peek:

我们 为新的Unity 2017制定 了很好的 路线图 ,这是一个偷看的场景:

  • We will continue to optimize the core engine to deliver more performance, with features such as a fully multi-threaded job system enabling best use of multi-core CPUs (discussed at Unite LA).

    我们将继续优化核心引擎,以提供更高的性能,并采用诸如完全多线程作业系统等功能,以实现对多核CPU的最佳利用( 在Unite LA上进行了讨论 )。

  • We will also take your storytelling to the next level with Timeline introduced at Unite LA, which allows artists to focus on storytelling and cinematics.  

    我们还将 通过Unite LA推出的时间轴将 您的讲故事提升到一个新的水平 ,使艺术家可以专注于讲故事和电影。

  • And more new platforms like Nintendo Switch are coming.

    Nintendo Switch等更多新平台也即将问世。

Stay tuned, we’ll have more updates at GDC.

请继续关注,我们将在GDC上提供更多更新。

The new Unity 2017, which includes all platforms (including iOS/Android) will debut with a first beta release available in April 2017. Customers already signed up on Unity subscription plans will have access to Unity 2017 as soon as it’s available. Customers with 5.x perpetual products will continue to receive special offers to upgrade to subscription. Also remember that along with the new subscription model, we introduced “pay to own”. After 24 months of active subscription, you can choose to own the version you have at the end of your commitment period.
[Added 12/15]Unity Personal will remain free.

新的Unity 2017(包括所有平台(包括iOS / Android))将于2017年4月首次发布Beta版本。已经注册Unity订阅计划的客户将在Unity 2017可用后立即对其进行访问。 拥有5.x永久产品的客户将继续获得升级到订阅的特殊优惠。 还请记住,随着新的订阅模式,我们引入了“按需付费”。 有效订阅24个月后,您可以选择在承诺期结束时拥有您拥有的版本。
[添加12/15] Unity Personal将保持免费。

翻译自: https://blogs.unity3d.com/2016/12/13/unity-5-6-wraps-unity-5-cycle-whats-next-in-2017/

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