https://library.vuforia.com/articles/Solution/migrate-vuforia-62-to-65.html
)来更新,配置按照之前项目的配置走,顺利完成。但是交付给同事之后,同事的需求是希望重新载入、跳转到含有Vuforia的这个场景,结果就报了个神奇的错误,大概看下来应该是重新开启Vuforia的时候封装的内部回调出错。
Exception in callback: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> UnityEngine.MissingReferenceException: The object of type 'Camera' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at (wrapper managed-to-native) UnityEngine.Camera:get_nearClipPlane ()
at Vuforia.DedicatedEyewearCameraConfiguration.U