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unity 谷歌白日梦
It was really exciting to see John Riccitiello, our CEO, on stage today at Google i/o with Clay Bavor as they walked through the details about their new Daydream VR product. We believe that Google shares our vision of democratizing development, and ultimately democratizing VR, which is what makes our partnership so exciting.
今天,我们的首席执行官John Riccitiello与Clay Bavor一起在Google i / o的舞台上讲解,这真是令人兴奋,他们详细介绍了他们新的Daydream VR产品的细节。 我们相信Google拥有我们实现民主化发展并最终实现VR民主化的愿景,这使我们的合作关系如此令人兴奋。
Furthermore, we think mobile is going to be a key part of that, which is an easy conclusion to reach just by doing the math. With an installed base of around 3 Billion in 2016, mobile devices are already dwarfing the 1.5 Billion PCs. That makes Daydream particularly interesting from a mass market perspective and it very smartly fits into our strategy of creating a platform that allows any developer to create once and publish everywhere.
此外,我们认为移动将成为其中的关键部分,这是简单地通过数学运算即可得出的结论。 到2016年,移动设备安装量约为30亿,已经使15亿台PC相形见war。 从大众市场的角度来看,这使得Daydream特别有趣,它非常适合我们创建平台的战略,该平台允许任何开发人员创建一次并在任何地方发布。
You may have heard us talk about the “gap of disappointment,” or the slower than suspected start to VR adoption/content this year. Daydream, as well as other platforms like Samsung’s GearVR are going to help drive what we ultimately think will be massive adoption of VR globally on the scale of Billions of people 10 years out. That’s no small number, and we believe it will be just that big.
您可能已经听说过我们谈论“失望的差距”,或者说今年开始采用VR /内容的速度比怀疑的要慢。 Daydream以及三星GearVR等其他平台将帮助推动我们最终认为将在全球范围内广泛采用VR的趋势,十年后将达到数十亿人的规模。 这个数目不小,我们相信它会那么大。
We also announced today that we will be supporting Vulkan, and plan to give early access to developers in Q3 of this year. We’re committed to solving hard problems for our developers, and we believe these announcements are aimed at doing just that. In the end, we want people to create amazing experiences that will delight consumers across the globe. It’s an amazing journey we’re on, go out and dream, then use Unity to bring those dreams to life.
我们今天还宣布,我们将支持Vulkan,并计划在今年第三季度尽早与开发人员接触。 我们致力于为开发人员解决棘手的问题,我们相信这些公告旨在实现这一目标。 最后,我们希望人们创造出令人赞叹的体验,这些体验将使全球的消费者满意。 这是我们经历的惊人旅程,走出去做梦,然后使用Unity将这些梦想变为现实。
翻译自: https://blogs.unity3d.com/2016/05/19/make-your-daydreams-a-reality/
unity 谷歌白日梦