4.6与UI系统的源一起发布!

ui-code-closeup

Today, we are delighted to release the awesome Unity 4.6, which contains our new UI system as the headline feature. The release cycle has indeed been long, but we’ve taken the time needed to work with you to test the UI system and incorporate your feedback to ship a UI system that we’re really proud of.

今天,我们很高兴发布令人敬畏的Unity 4.6,其中包含我们的新UI系统作为标题功能。 发布周期确实很长,但是我们已经花了一些时间与您一起测试UI系统,并结合您的反馈意见来交付我们真正引以为傲的UI系统。

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for x86 Android devices, like the new Nexus player from Google.

Unity 4.6还包括对Android的x86支持-您现在可以选择FAT,x86或ARMv7作为构建目标。 这样,您就可以导出x86 Android设备,例如Google的新Nexus播放器

You can find out more details about what is included in Unity 4.6 on the Release Notes page.

您可以在发行说明页面上找到有关Unity 4.6中包含的内容的更多详细信息。

我们的开源计划的又一步 (Another Step for Our Open-Source Initiative)

As promised, the source code for our UI system is live on BitBucket. Using the included solution file, you can build a UI module that will work as a drop-in replacement for the bundled UI system. To get started with building your own UI module, take a look at the repository’s README file. As always with our Open Source components, our UI system is released under an MIT/X11 license.

如所承诺的,我们的UI系统的源代码位于BitBucket上 。 使用包含的解决方案文件,您可以构建一个UI模块,该模块将作为捆绑的UI系统的直接替代品。 要开始构建自己的UI模块,请查看存储库的README文件。 与我们的开源组件一样,我们的UI系统是根据MIT / X11许可证发行的。

With the source being available, you’re free to customize and improve the UI system in whatever way makes sense to you (and also to share those changes with others). We love to work with our community — see the README file in the repository for information on our policy regarding pull requests.

在源可用的情况下,您可以自由选择自定义和改进UI系统(也可以与他人共享这些更改)。 我们很乐意与社区合作-请参阅存储库中README文件,以获取有关拉取请求的政策信息。

For more information about our Open Source offerings and plans, take a look at some of our previous blog posts: More Open Source Initiatives from Unity and Getting Started as a Contributor to Our Open Source Projects.

有关我们的开放源代码产品和计划的更多信息,请查看我们以前的一些博客文章: Unity的更多开放源代码计划以及作为我们开放源代码项目的贡献者的入门指南

Community: it’s now your move – time to show us what new awesome content you can create!

社区:现在是您的举动–是时候向我们展示您可以创建哪些很棒的新内容!

PS iOS ARM 64位版本即将推出 (P.S. iOS ARM 64-bit is on the way)

Don’t forget that as we announced here, we plan to ship a beta preview of our iOS ARM64-bit feature based on Unity 4.6.x in January 2015.

别忘了,正如我们在这里宣布的那样,我们计划在2015年1月发布基于Unity 4.6.x的iOS ARM64位功能的Beta版预览。

On October 20, Apple announced that, starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support. We’re very aware of people having nearly completed games on Unity 4.x and we’re working hard to deliver a solid solution for Unity 4.6.x.

苹果于10月20日宣布,从2015年2月1日开始,上传到App Store的新iOS应用必须包含64位支持。 我们非常了解人们已经在Unity 4.x上完成了几乎所有的游戏,我们正在努力为Unity 4.6.x提供可靠的解决方案。

Due to heavy code reuse, the preview of iOS ARM64-bit in Unity 4.6.x is expected to be on par with the Unity 5 implementation.

由于大量的代码重用,因此Unity 4.6.x中的iOS ARM64位预览版有望与Unity 5实施相提并论。

翻译自: https://blogs.unity3d.com/2014/11/26/4-6-is-released-with-source-for-ui-system/

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