四年前程序员工资1万四
…I took a plane to Copenhagen.
…我乘飞机去了哥本哈根。
I exchanged some emails with David and Joachim and they invited me for a gamejam in their office. Then one thing led to another, I was young and needed money (oops! wrong topic) and on January 2006 I started working on this thing called “Unity”.
我与David和Joachim交换了一些电子邮件,他们邀请我在他们的办公室里玩游戏 。 然后一件事导致另一件事,我还很年轻,需要钱(哎呀!这个话题错了) ,2006年1月,我开始研究这个叫做“团结”的东西。
Unity was at version 1.2.1 then. Since then we’ve released about a dozen new versions, added hundreds (or thousands?) of new features, a handful of new platforms and have grown a lot.
当时Unity的版本是1.2.1 。 从那时起,我们发布了大约十二个新版本,添加了数百(或数千个)新功能,少数几个新平台, 并且增长了很多 。
It would take too much space to list all the awesome things that happened in those four years. I got to work on some things too, like Windows Web Player, Direct3D renderer, shadows, editor for Windows and whatnot. But I mostly concentrate on creating trouble, which does not seem to hinder Unity that much. I need to get more efficient!
要列出这四年中发生的所有令人敬畏的事情,将花费太多空间。 我也需要做一些事情,例如Windows Web Player , Direct3D渲染器 , shadows , Windows编辑器等等。 但是我主要集中在制造麻烦上,这似乎并没有太大地阻碍Unity的发展。 我需要提高效率!
Seriously though, it has been an amazing ride so far, and I hope it will only become better. Thanks to everyone at Unity Technologies and the community!
认真地说,到目前为止,这是一个了不起的旅程,我希望它只会变得更好。 感谢Unity Technologies和社区中的每个人!
Rock on!
继续前进!
翻译自: https://blogs.unity3d.com/2010/01/04/four-years-ago-today/
四年前程序员工资1万四