四年前程序员工资1万四_四年前的今天…

四年前程序员工资1万四

…I took a plane to Copenhagen.

…我乘飞机去了哥本哈根。

futureofmiddleware

I exchanged some emails with David and Joachim and they invited me for a gamejam in their office. Then one thing led to another, I was young and needed money (oops! wrong topic) and on January 2006 I started working on this thing called “Unity”.

我与DavidJoachim交换了一些电子邮件,他们邀请我在他们的办公室里玩游戏 。 然后一件事导致另一件事,我还很年轻,需要钱(哎呀!这个话题错了) ,2006年1月,我开始研究这个叫做“团结”的东西。

Unity was at version 1.2.1 then. Since then we’ve released about a dozen new versions, added hundreds (or thousands?) of new features, a handful of new platforms and have grown a lot.

当时Unity的版本是1.2.1 。 从那时起,我们发布了大约十二个新版本,添加了数百(或数千个)新功能,少数几个新平台, 并且增长了很多

Insane Sales!
Also, we stopped saying “Sales are INSANE!!!!11” whenever they exceeded a whopping ten thousand euros per week. Seriously, that much money in 2006 was a big thing. Our Windows build machine was a single core Celeron with 512MB RAM because that’s what we could afford! Well ok, we’re still saying “sales are insane!” from time to time, just the threshold has gone way up.
此外,只要他们每周的收入超过一万欧元,我们就不再说“销售是疯狂的!!!! 11”。 认真地说,2006年的这么多钱是一件大事。 我们的Windows构建机器是具有512MB RAM的单核Celeron,因为这是我们负担得起的! 好吧,我们仍然在说“销售很疯狂!” 有时,门槛只是越来越高。
SUCCESS!!!
our website in 2006. It’s beyond me why we’d put a car on Unity website, but somehow it seemed to make sense at the time. 位于2006年我们网站的首页上 。 我们为什么要在Unity网站上放一辆车,这超出了我的意思,但是在某种程度上,这在当时似乎很有意义。

It would take too much space to list all the awesome things that happened in those four years. I got to work on some things too, like Windows Web Player, Direct3D renderer, shadows, editor for Windows and whatnot. But I mostly concentrate on creating trouble, which does not seem to hinder Unity that much. I need to get more efficient!

要列出这四年中发生的所有令人敬畏的事情,将花费太多空间。 我也需要做一些事情,例如Windows Web PlayerDirect3D渲染器shadowsWindows编辑器等等。 但是我主要集中在制造麻烦上,这似乎并没有太大地阻碍Unity的发展。 我需要提高效率!

Seriously though, it has been an amazing ride so far, and I hope it will only become better. Thanks to everyone at Unity Technologies and the community!

认真地说,到目前为止,这是一个了不起的旅程,我希望它只会变得更好。 感谢Unity Technologies和社区中的每个人!

Rock on!

继续前进!

翻译自: https://blogs.unity3d.com/2010/01/04/four-years-ago-today/

四年前程序员工资1万四

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