摄影测量光束法平差
Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects on a rotating surface, you can capture them from every angle. We recently published an expert guide about that 360° capture process that helps you master the art of photogrammetry.
摄影测量使您能够从日常物品中快速创建逼真的高保真资产。 通过在旋转的表面上放置各种小物体,您可以从各个角度捕获它们。 我们最近发布了有关360°捕获过程的专家指南 ,可帮助您掌握摄影测量的艺术。
All you need to have to capture your objects is a decent camera, a powerful light, and a small rotating surface, such as a simple wooden round table for cheese. You don’t need any expensive gear, but having a dedicated room is a bonus.
捕获物体所需要做的只是一台像样的相机,强大的照明灯和一个小的旋转表面,例如一个简单的奶酪木制圆桌。 您不需要任何昂贵的装备,但是拥有专用房间是一种奖励。
You can use any camera or light, but a good lens and a powerful light give you better results and the Scene is simpler to set.
您可以使用任何相机或灯光,但是良好的镜头和强光可以为您带来更好的效果,并且场景设置更简单。
This guide explains how to use a rotating surface to do a 360° capture with the camera and the light at the same position. The whole process is pretty fast, and the results will convince you to use photogrammetry whenever you can.
本指南介绍了如何使用旋转表面在相机和光线位于同一位置的情况下进行360°捕捉。 整个过程非常快,结果使您确信可以使用摄影测量。
Imagine using any composition of objects and creating larger versions of them in your Scenes. Take inspiration from the world around you, and use your creativity to bring your project to life!
想象一下使用任何对象组合并在场景中创建它们的较大版本。 从您周围的世界中汲取灵感,并利用您的创造力将您的项目变为现实!
重建模型 (Reconstructing the model)
The reconstruction process basically follows the same process that is described in our photogrammetry ebook. This guide on creating assets from objects on a rotating surface shows you some tricks to easily process UV generation with Zbrush.
重建过程基本上遵循摄影测量电子书中描述的相同过程。 本指南从旋转表面上的对象创建资产的指南中,向您展示了一些技巧,可以轻松地使用Zbrush处理UV生成。
在Unity中导入和使用模型 (Importing and using the model in Unity)
Using the High Definition Render Pipeline (HDRP), you can use tileable materials and a layered shader to make better quality games and applications. In just a few hours, you can produce assets that look as good as this:
使用高清渲染管线(HDRP) ,您可以使用图块材质和分层着色器来制作更高质量的游戏和应用程序。 在短短的几个小时内,您可以生成看起来像这样的资产:
Mastering the photogrammetry process can save you a lot of time. I hope our new guide will help you get to grips with the photogrammetry process. Free your creativity and don’t hesitate to post your own creation on the forum – enjoy it! Check out the Fontainebleau Demo on GitHub to see what we made with photogrammetry.
掌握摄影测量过程可以节省大量时间。 希望我们的新指南能帮助您掌握摄影测量过程。 释放您的创造力,并毫不犹豫地在论坛上发布您自己的作品 –尽情享受吧! 在GitHub上查看枫丹白露演示 ,看看我们用摄影测量学做了什么。
翻译自: https://blogs.unity3d.com/2019/03/11/creating-assets-with-photogrammetry-using-a-rotating-surface/
摄影测量光束法平差