Unity在SIGGRAPH 2017上首次展示新的艺术家工具和创新

This week Unity stormed SIGGRAPH 2017 — the world’s largest and most influential computer graphics conference — giving attendees an in-depth look at the latest breakthroughs for artists and creatives in the world of interactive entertainment.

本周,Unity席卷了SIGGRAPH 2017,这是世界上最大,最有影响力的计算机图形会议。它使与会人员深入了解了交互式娱乐领域中艺术家和创意者的最新突破。

Those who visited our booth and Unity Central were treated to daily demos and speaker sessions on topics including advances in real-time rendering and cinematic storytelling, as well as first-look deep dives for Unity’s photogrammetry workflow and de-lighting tool. The amount of knowledge being shared across 5 days was inspiring.

参观过我们的展位和Unity Central的人员都接受了每日演示和演讲者会议,涉及的主题包括实时渲染和电影叙事的进展,以及Unity摄影测量工作流程和消除照明工具的初探。 在5天内共享的知识量令人鼓舞。

演示地址

时间轴和电影机 ( Timeline and Cinemachine)

Head of Cinematics Adam Myhill wowed creators with the speed and flexibility Unity’s powerful new real-time cinematic tools offer. Artists can use the Timeline sequencer to easily blend and tweak animations without any additional code. Our intuitive smart camera system Cinemachine optimizes the artist workflow and gives room for experimentation by eliminating hours of hand animation, camera programming, and revision. These cinematic tools enable you to retain control over creative decisions up until the end of the creation process, empowering you to create more content in less time.

电影负责人亚当·迈希尔(Adam Myhill)以极高的速度和灵活性使创作者赞叹不已。 美工可以使用时间轴定序器轻松地混合和调整动画,而无需任何其他代码。 我们直观的智能相机系统Cinemachine通过消除手动动画,相机编程和修订的时间,优化了艺术家的工作流程并为实验提供了空间。 这些电影工具使您可以在创作过程结束之前保持对创意决策的控制,从而使您能够在更短的时间内创建更多内容。

Find out more about Unity for Artists.

详细了解Unity for Artists。

Unity的摄影测量工作流程和照明工具 (Unity’s Photogrammetry workflow and de-lighting tool)

Our Field Engineer Mathieu Muller and Technical Artist Cyril Jover gave attendees an engaging in-depth look at Unity’s photogrammetry workflow, which makes it easy to transform high resolution photographs into photorealistic 3D objects and textures. Using this advanced workflow and Unity’s de-lighting tool, you can now create reusable high-quality digital assets efficiently, saving time and money.

我们的现场工程师Mathieu Muller和技术艺术家Cyril Jover向与会者深入介绍了Unity的摄影测量工作流程,这使将高分辨率照片轻松转换为逼真的3D对象和纹理变得很容易。 使用此高级工作流程和Unity的诱光工具,您现在可以有效地创建可重复使用的高质量数字资产,从而节省时间和金钱。

Get the free Photogrammetry workflow guide 
获取免费的摄影测量工作流程指南

Unity技术预览中的OctaneRender (OctaneRender in Unity technical preview)

Unity and Otoy also showcased a preview release of OctaneRender, a physically-based renderer that will work directly inside Unity for beautiful hyper realistic game-cutscenes, 360 videos and VR films.

Unity和Otoy还展示了基于物理的渲染器 OctaneRender的预览版,该渲染器可直接在Unity内部使用,以制作精美的超逼真的游戏场景,360视频和VR电影。

演示地址


Octane will complement Unity’s real-time processing by rendering assets offline at speeds up to 50x faster than CPU based engines.
Octane将使资产脱机,从而使Unity的实时处理得到补充,其速度比基于CPU的引擎快50倍。

“Art is how we experience reality with other humans.” – Issac Cohen (@Cabbibo), Unity Artist in Residence, giving a talk on simulation as art during SIGGRAPH 2017

“艺术是我们与其他人一起体验现实的方式。” –居住艺术家Unity艺术家Issac Cohen(@Cabbibo)在SIGGRAPH 2017期间就模拟作为艺术发表演讲

研究与虚拟现实 (Research and VR)

Aside from all of the Unity activity in Unity Central or at our booth, we were very excited to sponsor this year’s VR VIllage, a space in the expo hall for attendees to discover the potential of real-world applications demonstrating new ways to communicate and interact with virtual and augmented realities. And located right next to the VR Village was the VR Theater, where cinematic experiences like Baobab’s Rainbow Crow and Scatter’s Zero Days were given a bit of the red carpet treatment, complete with lit-up marquee and spotlights!

除了在Unity Central或在我们的展位上进行的所有Unity活动之外,我们很高兴能赞助今年的VR VIllage,这是一个位于展览馆中的空间,供与会者发现现实世界中的应用程序的潜力,展示了交流和交互的新方式虚拟现实和增强现实。 紧邻VR村的是VR剧院,那里有猴面包树的《彩虹乌鸦》和Scatter的《零日》等电影体验,都经过了红地毯处理,并配有发光的选框和聚光灯!

In addition to holding sessions on VR topics spanning tools, ethics, and rendering, a few of the Unity Labs researchers shared two technical papers, which you can read in-depth at the links below:

除了就工具,伦理和渲染等VR主题举行会议以外,一些Unity Labs研究人员还分享了两篇技术论文,您可以在以下链接中深入阅读:

To find learn more about Unity’s experimental projects, research, and explorations into the future of game design, VR, AR and development, check out the Unity Labs articles.

要了解有关Unity的实验项目,研究以及游戏设计,VR,AR和开发的未来探索的更多信息,请查看Unity Labs文章

演示地址


It was an inspiring week exploring the potential of our ever-expanding creation engine for gaming and real-time entertainment. Take a look at the
这是一个鼓舞人心的一周,探讨了我们不断扩展的游戏和实时娱乐创作引擎的潜力。 查看 Unity SIGGRAPH 2017 landing page for a full list of talks. We plan to share some of these talks with you on Unity SIGGRAPH 2017登陆页面以获取完整的演讲清单。 我们计划在 YouTube, so keep your eyes out for those in the coming weeks! YouTube上与您分享一些这样的演讲,因此请注意接下来的几周!

翻译自: https://blogs.unity3d.com/2017/08/04/unity-debuts-new-artist-tools-and-innovations-at-siggraph-2017/

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