c语言手机爱好者_从游戏爱好者到繁荣的手机游戏工作室

c语言手机爱好者

Majid Khosravi had been a gamer his whole adult life. Developing software was just something he did for a living. That is, until he began to develop games in his own free time back in 2012. With a strong belief in himself and what he could create, Khosravi used Unity Pro right from the start to create the kind of match 3 game that he himself loved to play.

Majid Khosravi一生都是游戏玩家。 开发软件只是他谋生的一件事。 也就是说,直到2012年他开始在业余时间开发游戏。由于坚信自己和自己的创造力,Khosravi从一开始就使用Unity Pro来创建自己喜欢的3类游戏玩。

Khosravi used the Unity engine to create an engaging, addictive match 3 puzzle game. But a great game wasn’t enough on it’s own. He knew that, in theory, a game that would both stand out in a crowded marketplace ‒ and could turn a profit ‒ would require a number of different solutions. But Khosravi discovered that, instead of patching together analytics, ads and other solutions, he could use the tools already built into the Unity engine.

Khosravi使用Unity引擎创建了一个引人入胜,令人上瘾的三消益智游戏。 但是仅仅靠出色的游戏还不够。 他知道,从理论上讲,一款既要在拥挤的市场中脱颖而出又可以获利的游戏将需要许多不同的解决方案。 但是科斯拉维发现,与其将分析,广告和其他解决方案拼凑在一起,他还可以使用Unity引擎中已经内置的工具。

每天2万次下载; ARPDAU提升15% (20k downloads per day; 15% lift in ARPDAU)

Khosravi used Unity’s built-in Ads, Analytics, and IAP functionality to make sure his two games, Jewel Mash & Fruit Bump, both engaging and profitable. He applied behavioral insights from analytics to get the right difficulty level, and combined rewarded video ads with IAP functionality to generate revenue while still ensuring a positive player experience.

霍斯拉维(Khosravi)使用Unity内置的广告,分析和IAP功能来确保他的两款游戏《珠宝捣碎和水果撞》既引人入胜又盈利。 他运用了来自分析的行为洞察力来获得正确的难度,并结合了奖励视频广告和IAP功能来创造收入,同时仍能确保良好的玩家体验。

His efforts have resulted in 20,000 downloads per day, a 15% increase in Average Revenue Per Daily Active User (ARPDAU), and a thriving game studio with seven full-time employees who love their work.

他的努力使每天的下载量达到20,000次,每日每位活跃用户的平均收入(ARPDAU)增长了15%,并且游戏工作室蓬勃发展,拥有七个热爱工作的全职员工。

得到整个故事 (Get the whole story)

To learn how Khosravi went from game hobbyist to thriving game studio, read the full case study.

要了解Khosravi如何从游戏爱好者变成蓬勃发展的游戏工作室,请阅读完整的案例研究

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翻译自: https://blogs.unity3d.com/2016/10/25/from-game-hobbyist-to-thriving-game-studio/

c语言手机爱好者

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