unite_艺术家和设计师:这是适合您的Unite Now课程

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With Unity, artists and designers can reduce their reliance on programmers and technical artists to implement their ideas, and keep more creative control. To help you get started, we’re highlighting our Unite Now sessions for artists in one place.

使用Unity,艺术家和设计师可以减少对程序员和技术艺术家的依赖,以实现他们的想法,并保持更多的创造性控制权。 为了帮助您入门,我们将在一个地方突出显示针对艺术家的Unite Now会话。

Unity has a growing number of features that are artist and designer friendly – that don’t require programming knowledge to make something beautiful or fun. We want to empower anybody working on a game, even within a large team, to execute their artistic vision faithfully and in real-time. Whether you’re an artist that has never used Unity before or you want to dive deep to get the most out of Unity’s features, we want you to have the tools you need to make great content as easily as possible.

Unity具有越来越多的艺术家和设计师友好的功能-不需要编程知识就能制作出精美或有趣的东西。 我们希望授权任何人(甚至在大型团队中)从事游戏工作,都能忠实,实时地执行他们的艺术构想。 无论您是从未使用过Unity的艺术家,还是想深入研究以充分利用Unity的功能,我们都希望您拥有所需的工具,以尽可能轻松地制作精美的内容。

Explore Unite Now

立即探索团结

Unity中更好的艺术家工作流程 (Better Artist Workflows in Unity)

Learn how to enhance artist workflows for a faster and more efficient production pipeline. See how easy it is to import your art from popular 3D content-creation tools, and discover several powerful artist- and designer-friendly features for updating your work directly in Unity.

了解如何增强艺术家的工作流程,以更快,更高效地进行制作。 了解从流行的3D内容创建工具中导入艺术作品有多么容易,并发现几种艺术家和设计师友好的强大功能,以直接在Unity中更新您的作品。

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引入用于AI辅助艺术性的Unity ArtEngine (Introducing Unity ArtEngine for AI-Assisted Artistry)

Artomatix has joined the Unity family! In this session, Founder Eric Risser and Head of Product Ely Leow demonstrate powerful 3D material-creation workflows and quality-of-life enhancements made available through AI-assisted artistry. Watch to see what’s possible and what’s on the roadmap for Unity ArtEngine from Artomatix.

Artomatix已加入Unity家族! 在本次会议中,创始人Eric Risser和产品负责人Ely Leow展示了强大的3D素材创建工作流程和可通过AI辅助的艺术技巧获得的生活质量增强。 观看一下,以了解Artomatix提供的Unity ArtEngine的可能和发展路线。

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更快地创建景观和地形 (Create Landscapes and Terrains Faster)

Creating landscapes for your interactive experiences can be difficult. Unity’s new Terrain Tools help make that process a lot easier. This session showcases some of our latest tools like custom brushes for sculpting your terrain, material painting, and even terrain holes.

为您的交互式体验创建景观可能很困难。 Unity的新Terrain Tools帮助简化该过程。 本课程将展示我们的一些最新工具,例如用于雕刻地形,材质绘画甚至地形Kong的自定义画笔。

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Cinemachine:适用于游戏和电影的强大相机工具 (Cinemachine: Powerful Camera Tools for Games and Film)

Cinemachine is a suite of powerful camera modules useful in games and in film. Hear from advanced users who leverage Cinemachine in both forms discuss the future of the product.

Cinemachine是一套功能强大的相机模块,可用于游戏和电影。 听到使用这两种形式的Cinemachine的高级用户的意见,讨论了该产品的未来。

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在装备之间重用和重新定位动画 (Reusing and Retargeting Animations Between Rigs)

A Unity Certified Instructor will take you through a series of mini-challenges to learn how to create reusable and scalable animations for characters.

Unity认证讲师将带您完成一系列迷你挑战,以学习如何为角色创建可重用和可缩放的动画。

演示地址

VFX图形:在太空飞船演示中构建视觉效果 (VFX Graph: Building Visual Effects in the Spaceship Demo)

Dive into the Spaceship Demo Project to see how the team created and integrated visual effects, lighting and sound into Timeline sequences. You’ll also learn some cool scripting techniques to make the effects react to gameplay.

深入研究宇宙飞船演示项目,了解该团队如何创建视觉效果,灯光和声音并将其整合到时间轴序列中。 您还将学习一些很棒的脚本技术,以使效果对游戏玩法产生React。

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深潜与后处理颜色分级 (Deep Dive with Post-Processing Color Grading)

This tutorial takes you through a series of mini-challenges to add a style, mood, or effect of your choice using Color Grading.

本教程将指导您完成一系列迷你挑战,以使用“颜色分级”来添加您选择的样式,心情或效果。

演示地址

留意这些即将举行的会议 (Look out for these upcoming sessions)

We’ve got more great sessions for artists and designers coming in the next few weeks. Bookmark this blog post: we’ll update this list as sessions are released.

在接下来的几周内,我们将为艺术家和设计师举办更多精彩的会议。 在此博客文章中添加书签:我们将在发布会话时更新此列表。

简化的网格-从3ds Max到Unity (Meshes Simplified – Going from 3ds Max to Unity)

Do you work with meshes and 3ds Max? In this session, a Unity Certified Instructor guides you through a series of mini-challenges so you can learn how to retopologize a simple high-poly mesh.

您是否使用网格物体和3ds Max? 在本课程中,Unity认证的讲师将指导您完成一系列的迷你挑战,以便您可以学习如何对简单的高多边形网格重新拓扑。

后处理堆栈简介 (Introduction to the Post-Processing Stack)

Work with The Courtyard, a popular Unity demo, to learn how to add and customize post-processing effects such as Ambient Occlusion, Bloom, Anti-Aliasing, and Vignette. You’ll be able to apply these techniques to any Unity project to enhance its look and feel.

与流行的Unity演示The Courtyard合作,学习如何添加和自定义后期处理效果,例如环境光遮挡,Bloom,抗锯齿和装饰图案。 您将能够将这些技术应用于任何Unity项目,以增强其外观。

通过动画索具改善您的动画工作流程 (Improve your Animation Workflow with Animation Rigging)

Find out how the Animation Rigging package can improve animation in your project via better tools and more flexible workflows. Discover how to set up a character, and harness both runtime rigging and animation authoring in this practical demonstration aimed at riggers, animators, and cinematic designers.

了解“动画索具”软件包如何通过更好的工具和更灵活的工作流程来改善项目中的动画。 在这个针对装备者,动画师和电影设计师的实际演示中,探索如何设置角色,并利用运行时装备和动画创作。

赶上时间轴 (Get up to Speed with Timeline)

Learn how to use Timeline to create cinematic sequences in Unity. By controlling the animation, activation, and audio of multiple Mars rovers in Timeline, you’ll see how you can apply the concepts to GameObjects in your own Unity projects.

了解如何使用时间轴在Unity中创建电影序列。 通过在时间轴中控制多个火星漫游者的动画,激活和音频,您将看到如何将这些概念应用于自己的Unity项目中的GameObjects。

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Stay tuned and mark your calendar: We’re releasing new Unite Now talks, Q&As, and podcasts every week. Join your peers on the Unity forum to ask questions and chat with Unity experts. And stay on top of the latest #UniteNow2020 updates and news by following Unity on Twitter, Facebook, Instagram, and YouTube!

请随时关注并标记您的日历 :我们每周都会发布新的Unite Now演讲,问答和播客。 与您的同事一起在Unity论坛上提问并与Unity专家聊天。 并通过在TwitterFacebookInstagramYouTube上关注Unity,掌握最新的#UniteNow2020更新和新闻!

翻译自: https://blogs.unity3d.com/2020/06/26/artists-and-designers-here-are-the-unite-now-sessions-for-you/

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