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用C语言实现三子棋
1. 三子棋是什么呢?
三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉棋、一条龙、井字棋等。游戏分为双方对战,双方依次在9宫格棋盘上摆放棋子,率先将自己的三个棋子走成一条线就视为胜利,而对方就算输了,但是三子棋在很多时候会出现和棋的局面。
2. 实现思路
- 创建菜单界面(会有开始和结束的选项)
- 初始化棋盘
- 打印棋盘
- 玩家落子
- 判断胜负
- 电脑随机落子
- 判断胜负
新建多个文件实现,将头文件的包含、define定义、函数声明放在game.h的头文件中,将各部分函数的实现放在game.c文件中,将游戏的总体实现放在test.c的文件中。
2.1 创建菜单界面
void menu()
{
printf("********************\n");
printf("********************\n");
printf("****1.开始游戏******\n");
printf("****0.退出游戏******\n");
printf("********************\n");
printf("********************\n");
}
2.2 初始化棋盘
先创建一个二维数组模拟棋盘坐标,将二维数组传入函数进行初始化
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
2.3 打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j != col -1)
printf("|");
}
printf("\n");
if(i != row-1)
for (j = 0; j < col; j++)
{
printf("---");
if (j != col - 1)
printf("|");
}
printf("\n");
}
}
2.4 玩家落子
void Player(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
while (1)
{
printf("请输入要落子坐标:>");
scanf("%d %d", &x, &y);
if (x <= row + 1 && x > 0 || y <= col + 1 && y > 0)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用\n");
}
}
else
printf("输入非法\n");
}
}
2.5 电脑随机落子
在主函数调用srand((unsigned)time(NULL)); 后面直接用rand就可以生成随机值
void Computer(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
printf("电脑落子:\n");
break;
}
}
}
2.6 判断胜负
将落子的类型传给函数,调用函数,若玩家胜则返回*,若电脑胜则返回#,若平局则返回P,若未分出胜负则返回C
char JudgeWin(char board[ROW][COL], int row, int col, char type)
{
int flag = 0;
int i = 0;
int j = 0;
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] != ' ')
{
return type;
}
if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[1][1] != ' ')
{
return type;
}
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
return type;
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
return type;
}
//判断平局
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
flag = 1;
}
}
if (flag)
return 'C';
else
return 'P';
}
2.7 完整代码
//game.h文件
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void Player(char board[ROW][COL], int row, int col);
//电脑下棋
void Computer(char board[ROW][COL], int row, int col);
//判断输赢
char JudgeWin(char board[ROW][COL], int row, int col, char type);
//game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game1.h"
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j != col -1)
printf("|");
}
printf("\n");
if(i != row-1)
for (j = 0; j < col; j++)
{
printf("---");
if (j != col - 1)
printf("|");
}
printf("\n");
}
}
void Player(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
while (1)
{
printf("请输入要落子坐标:>");
scanf("%d %d", &x, &y);
if (x <= row + 1 && x > 0 || y <= col + 1 && y > 0)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用\n");
}
}
else
printf("输入非法\n");
}
}
void Computer(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
printf("电脑落子:\n");
break;
}
}
}
char JudgeWin(char board[ROW][COL], int row, int col, char type)
{
int flag = 0;
int i = 0;
int j = 0;
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] != ' ')
{
return type;
}
if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[1][1] != ' ')
{
return type;
}
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
return type;
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
return type;
}
//判断平局
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
flag = 1;
}
}
if (flag)
return 'C';
else
return 'P';
}
//test.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game1.h"
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
Initboard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
Player(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = JudgeWin(board, ROW, COL, '*');
if (ret != 'C')
break;
//电脑下棋
Computer(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = JudgeWin(board, ROW, COL, '#');
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家胜\n");
Sleep(1000);
system("cls");
}
else if (ret == '#')
{
printf("电脑胜\n");
Sleep(1000);
system("cls");
}
else
{
printf("平局\n");
Sleep(1000);
system("cls");
}
}
void menu()
{
printf("********************\n");
printf("********************\n");
printf("****1.开始游戏******\n");
printf("****0.退出游戏******\n");
printf("********************\n");
printf("********************\n");
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
}
到此,关于《三子棋》的内容就结束了
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