cv::Point2f recursive_bezier(const std::vector<cv::Point2f> &control_points, float t)
{
// TODO: Implement de Casteljau's algorithm
if (control_points.size()==2)
{
auto point = (1.-t)*control_points[0] + t *control_points[1];
return cv::Point2f(point);
}
std::vector<cv::Point2f> new_points;
for (int i = 0; i < control_points.size()-1; i++)
{
std::vector<cv::Point2f> tmp;
tmp.push_back(control_points[i]);
tmp.push_back(control_points[i+1]);
new_points.push_back(recursive_bezier(tmp,t));
}
return recursive_bezier(new_points,t);
}
void bezier(const std::vector<cv::Point2f> &control_points, cv::Mat &window)
{
// TODO: Iterate through all t = 0 to t = 1 with small steps, and call de Casteljau's
// recursive Bezier algorithm.
for (float t = 0; t <= 1; t += 0.0001)
{
auto point = recursive_bezier(control_points, t);
window.at<cv::Vec3b>(point.y, point.x)[1] = 255;
}
}
比较简单。