dnf强化系统实测 java代码

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import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;

/**
 * dnf强化系统实测
 */
public class Qianghua {
    public static void main(String[] args) throws IOException {
        //手动强化
        //manualQianghua();
        //自动强化
        autoQianghua(0,16);
    }

    public static void manualQianghua() throws IOException{
        BufferedReader in   =
                new   BufferedReader(new InputStreamReader(System.in));
        int current = 0;
        while (true){
            System.out.println("当前强化: +" + current + ",是否继续强化?" );
            String str = in.readLine();
            if("q".equals(str)) break;
            current = qianghua(current);
        }
    }

    public static void autoQianghua(int current,int target){
        final int init = current;
        long sum = 0;
        long zengfubaohu = 0;
        while (true){
            System.out.println("当前强化: +" + current + ",是否继续强化?" );
            current = qianghua(current);
            System.out.println("==================>");
            sum++;
            if(current == 0) zengfubaohu++;
            if(current == target) break;
        }
        System.out.println("初始强化等级:" + init);
        System.out.println("目标强化等级:" + target);
        System.out.println("强化次数:" + sum);
        System.out.println("强化保护劵次数:" + zengfubaohu);
    }

    public static int qianghua(int current){
        if (success(current)){
            int temp = current + 1;
            System.out.println("强化 +" + temp + "成功");
            return temp;
        }else{
            return current - wrong(current);
        }
    }

    public static int wrong(int current){
        System.out.println("强化失败");
        if(current <= 3){
            return 0;
        }else if(current <= 7){
            return 1;
        }else if(current < 10){
            double d = Math.random();
            if(d < 0.5){
                //50%失败不掉
                return 0;
            }else if(d < 0.8){
                //30%失败掉1
                return 1;
            }else{
                //20%失败掉2
                return 2;
            }
        }else {
            return current;
        }
    }

    public static boolean success(int current){
        double d = Math.random();
        if(current <= 3){
            return true;
        }else if(current <= 4){
            return d <= 0.95;
        }else if(current <= 5){
            return d <= 0.90;
        }else if(current <= 6){
            return d <= 0.80;
        }else if(current <= 7){
            return d <= 0.75;
        }else if(current <= 8){
            return d <= 0.621;
        }else if(current <= 9){
            return d <= 0.537;
        }else if(current <= 10){
            return d <= 0.414;
        }else if(current <= 11){
            return d <= 0.339;
        }else if(current <= 12){
            return d <= 0.28;
        }else if(current <= 13){
            return d <= 0.207;
        }else if(current <= 14){
            return d <= 0.173;
        }else if(current <= 15){
            return d <= 0.136;
        }else{
            return d <= 0.101;
        }
    }
}
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这是一个基本的 DNF 强化代码Java 实现,你可以根据自己的需求进行修改: ``` import java.util.Scanner; public class DNFStrengthening { public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.print("请输入初始装备等级:"); int level = sc.nextInt(); System.out.print("请输入升级石数量:"); int stoneNum = sc.nextInt(); int successCount = 0; int failCount = 0; for (int i = 0; i < stoneNum; i++) { int rand = (int) (Math.random() * 100); if (rand < getSuccessRate(level)) { level++; successCount++; } else { level--; failCount++; } if (level >= 12) { System.out.println("恭喜你,装备强化成功!"); break; } else if (level < 0) { System.out.println("很遗憾,装备强化失败!"); break; } System.out.println("第" + (i+1) + "次强化结果:等级 " + level); } System.out.println("强化次数:" + stoneNum + ",成功次数:" + successCount + ",失败次数:" + failCount); } // 计算强化成功率 public static int getSuccessRate(int level) { switch (level) { case 0: return 100; case 1: return 95; case 2: return 90; case 3: return 85; case 4: return 80; case 5: return 75; case 6: return 70; case 7: return 65; case 8: return 60; case 9: return 55; case 10: return 50; case 11: return 45; default: return 0; } } } ``` 上述代码实现了一个 DNF 强化系统,其中 `getSuccessRate` 方法用来计算当前等级的强化成功率,`main` 方法中通过循环模拟了多次强化,直到装备强化成功或失败,同时记录了成功次数和失败次数。你可以在此基础上进行扩展,例如加入升级石的概率、强化成功后属性提升等等。

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