顶点着色器轮廓边卡通效果演示程序



//
// 
// File: silhouetteEdges.h
// 
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Athlon 1800+ XP, 512 DDR, Geforce 3, Windows XP, MSVC++ 7.0 
//
// Desc: Generates the silhouette geometry of a mesh and renders it.  Note
//       that we assume mesh vertex formats as described in MeshVertex.
//      
//

#ifndef __silhouetteEdgesH__
#define __silhouetteEdgesH__

#include "d3dUtility.h"

struct EdgeVertex						//边缘点,坐标+法向量+连接面1+连接面2 
{
	D3DXVECTOR3 position;
	D3DXVECTOR3 normal;
	D3DXVECTOR3 faceNormal1;
	D3DXVECTOR3 faceNormal2;
};

struct MeshVertex
{
	D3DXVECTOR3 position;
	D3DXVECTOR3 normal;
	static const DWORD FVF;			//在C++的类定义中static const可以在声明时给定值,而在类外定义时没有给定值(也不能再次给定值)
									//具体使用见 silhouetteEdges.cpp 代码第二行 
};

class SilhouetteEdges					//轮廓边类 
{
public:
	SilhouetteEdges(
		IDirect3DDevice9* device,
		ID3DXMesh* mesh, 
		ID3DXBuffer* adjBuffer);

	~SilhouetteEdges();

	void render();

private:
	IDirect3DDevice9*            _device;
	IDirect3DVertexBuffer9*      _vb;
	IDirect3DIndexBuffer9*       _ib;
	IDirect3DVertexDeclaration9* _decl;

	UINT _numVerts;
	UINT _numFaces;

private:

	bool createVertexDeclaration();

	void getFaceNormal(
		ID3DXMesh* mesh,
		DWORD faceIndex,
		D3DXVECTOR3* faceNormal);

	void getFaceNormals(
		ID3DXMesh* mesh,
		ID3DXBuffer* adjBuffer,
		D3DXVECTOR3* currentFaceNormal,
		D3DXVECTOR3 adjFaceNormals[3],
		DWORD       faceIndex);

	void genEdgeVertices(
		ID3DXMesh* mesh,
		ID3DXBuffer* adjBuffer);

	void genEdgeIndices(
		ID3DXMesh* mesh);	
};
#endif // __silhouetteEdgesH__

//
//
//File; silhouetteEdges.cpp
//
//laserss ,   2015.3.14
//
//


#include "silhouetteEdges.h"

const DWORD MeshVertex::FVF = D3DFVF_XYZ | D3DFVF_NORMAL;

SilhouetteEdges::SilhouetteEdges(IDirect3DDevice9* device, 
								 ID3DXMesh* mesh, 
								 ID3DXBuffer* adjBuffer)
{
	_device		= device;
	_vb			= 0;
	_ib			= 0;
	_decl		= 0;
	_numVerts	= 0;
	_numFaces	= 0;

	genEdgeVertices(mesh, adjBuffer);
	genEdgeIndices(mesh);
	createVertexDeclaration();
}

SilhouetteEdges::~SilhouetteEdges(){
	d3d::Release<IDirect3DVertexBuffer9*>(_vb);
	d3d::Release<IDirect3DIndexBuffer9*>(_ib);
	d3d::Release<IDirect3DVertexDeclaration9*>(_decl);
}

bool SilhouetteEdges::createVertexDeclaration(){
	//创建SilhouetteEdges中的顶点声明_decl (但还未启用)
	HRESULT hr = 0;

	D3DVERTEXELEMENT9	decl[] ={
	//	一个坐标,三个法向量 
	//	数据流, 字节偏移量, 数据类型, 网格化方法, 顶点分量的用途, 相同用法顶点分量的序号 
		{0,  0, 
  • 3
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值