代码介绍<python实现中国象棋电脑自动对战pygame>
代码功能:
使用 Python 和 Pygame 库创建一个简单的象棋游戏。通过这个项目,您将学习如何使用 Pygame 库创建游戏窗口、绘制棋盘、初始化棋子、实现棋子移动逻辑以及控制游戏循环。
环境设置
在开始之前,请确保已安装 Python 和 Pygame 库。您可以使用以下命令安装 Pygame:
pip install pygame
代码下载:
项目分布
本项目将包括以下模块:
初始化 Pygame 和设置游戏参数
绘制棋盘和初始化棋子
实现棋子的移动逻辑
控制游戏循环和用户输入
判定游戏结果和结束条件
软件:PyCharm
语言:python
基于pygame,需要安装pygame库,可以通过Python的包管理器pip来完成。 具体的安装步骤如下:
1、打开命令行界面(在Windows是CMD,macOS和Linux中则是终端)。
2、输入安装命令:pip install pygame
工程文件
程序文件
程序编译
运行效果
部分代码展示:
import botton import pygame import time import constants import pieces import computer class MainGame(): window = None Start_X = constants.Start_X Start_Y = constants.Start_Y Line_Span = constants.Line_Span Max_X = Start_X + 8 * Line_Span Max_Y = Start_Y + 9 * Line_Span player1Color = constants.player1Color player2Color = constants.player2Color Putdownflag = player1Color piecesSelected = None button_go = None piecesList = [] def start_game(self): MainGame.window = pygame.display.set_mode([constants.SCREEN_WIDTH, constants.SCREEN_HEIGHT]) pygame.display.set_caption("天青-中国象棋") MainGame.button_go = botton.Button(MainGame.window, "重新开始", constants.SCREEN_WIDTH - 100, 300) # 创建开始按钮 self.piecesInit() while True: time.sleep(0.1) # 获取事件 MainGame.window.fill(constants.BG_COLOR) self.drawChessboard() #MainGame.button_go.draw_button() self.piecesDisplay() self.VictoryOrDefeat() self.Computerplay() self.getEvent() pygame.display.update() pygame.display.flip() def drawChessboard(self): mid_end_y = MainGame.Start_Y + 4 * MainGame.Line_Span min_start_y = MainGame.Start_Y + 5 * MainGame.Line_Span for i in range(0, 9): x = MainGame.Start_X + i * MainGame.Line_Span if i==0 or i ==8: y = MainGame.Start_Y + i * MainGame.Line_Span pygame.draw.line(MainGame.window, constants.BLACK, [x, MainGame.Start_Y], [x, MainGame.Max_Y], 1) else: pygame.draw.line(MainGame.window, constants.BLACK, [x, MainGame.Start_Y], [x, mid_end_y], 1) pygame.draw.line(MainGame.window, constants.BLACK, [x, min_start_y], [x, MainGame.Max_Y], 1) for i in range(0, 10): x = MainGame.Start_X + i * MainGame.Line_Span y = MainGame.Start_Y + i * MainGame.Line_Span pygame.draw.line(MainGame.window, constants.BLACK, [MainGame.Start_X, y], [MainGame.Max_X, y], 1) speed_dial_start_x = MainGame.Start_X + 3 * MainGame.Line_Span speed_dial_end_x = MainGame.Start_X + 5 * MainGame.Line_Span speed_dial_y1 = MainGame.Start_Y + 0 * MainGame.Line_Span speed_dial_y2 = MainGame.Start_Y + 2 * MainGame.Line_Span speed_dial_y3 = MainGame.Start_Y + 7 * MainGame.Line_Span speed_dial_y4 = MainGame.Start_Y + 9 * MainGame.Line_Span pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y1], [speed_dial_end_x, speed_dial_y2], 1) pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y2], [speed_dial_end_x, speed_dial_y1], 1) pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y3], [speed_dial_end_x, speed_dial_y4], 1) pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y4], [speed_dial_end_x, speed_dial_y3], 1) def piecesInit(self): MainGame.piecesList.append(pieces.Rooks(MainGame.player2Color, 0,0)) MainGame.piecesList.append(pieces.Rooks(MainGame.player2Color, 8, 0)) MainGame.piecesList.append(pieces.Elephants(MainGame.player2Color, 2, 0)) MainGame.piecesList.append(pieces.Elephants(MainGame.player2Color, 6, 0)) MainGame.piecesList.append(pieces.King(MainGame.player2Color, 4, 0)) MainGame.piecesList.append(pieces.Knighs(MainGame.player2Color, 1, 0)) MainGame.piecesList.append(pieces.Knighs(MainGame.player2Color, 7, 0)) MainGame.piecesList.append(pieces.Cannons(MainGame.player2Color, 1, 2)) MainGame.piecesList.append(pieces.Cannons(MainGame.player2Color, 7, 2)) MainGame.piecesList.append(pieces.Mandarins(MainGame.player2Color, 3, 0)) MainGame.piecesList.append(pieces.Mandarins(MainGame.player2Color, 5, 0)) MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 0, 3)) MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 2, 3)) MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 4, 3)) MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 6, 3)) MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 8, 3)) MainGame.piecesList.append(pieces.Rooks(MainGame.player1Color, 0, 9)) MainGame.piecesList.append(pieces.Rooks(MainGame.player1Color, 8, 9)) MainGame.piecesList.append(pieces.Elephants(MainGame.player1Color, 2, 9)) MainGame.piecesList.append(pieces.Elephants(MainGame.player1Color, 6, 9)) MainGame.piecesList.append(pieces.King(MainGame.player1Color, 4, 9)) MainGame.piecesList.append(pieces.Knighs(MainGame.player1Color, 1, 9)) MainGame.piecesList.append(pieces.Knighs(MainGame.player1Color, 7, 9)) MainGame.piecesList.append(pieces.Cannons(MainGame.player1Color, 1, 7)) MainGame.piecesList.append(pieces.Cannons(MainGame.player1Color, 7, 7)) MainGame.piecesList.append(pieces.Mandarins(MainGame.player1Color, 3, 9)) MainGame.piecesList.append(pieces.Mandarins(MainGame.player1Color, 5, 9)) MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 0, 6)) MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 2, 6)) MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 4, 6)) MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 6, 6)) MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 8, 6)) def piecesDisplay(self): for item in MainGame.piecesList: item.displaypieces(MainGame.window) #MainGame.window.blit(item.image, item.rect) def getEvent(self): # 获取所有的事件 eventList = pygame.event.get() for event in eventList: if event.type == pygame.QUIT: self.endGame() elif event.type == pygame.MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() mouse_x = pos[0] mouse_y = pos[1] if ( mouse_x > MainGame.Start_X - MainGame.Line_Span / 2 and mouse_x < MainGame.Max_X + MainGame.Line_Span / 2) and ( mouse_y > MainGame.Start_Y - MainGame.Line_Span / 2 and mouse_y < MainGame.Max_Y + MainGame.Line_Span / 2): # print( str(mouse_x) + "" + str(mouse_y)) # print(str(MainGame.Putdownflag)) if MainGame.Putdownflag != MainGame.player1Color: return click_x = round((mouse_x - MainGame.Start_X) / MainGame.Line_Span) click_y = round((mouse_y - MainGame.Start_Y) / MainGame.Line_Span) click_mod_x = (mouse_x - MainGame.Start_X) % MainGame.Line_Span click_mod_y = (mouse_y - MainGame.Start_Y) % MainGame.Line_Span if abs(click_mod_x - MainGame.Line_Span / 2) >= 5 and abs( click_mod_y - MainGame.Line_Span / 2) >= 5: # print("有效点:x="+str(click_x)+" y="+str(click_y)) # 有效点击点 self.PutdownPieces(MainGame.player1Color, click_x, click_y) else: print("out") if MainGame.button_go.is_click(): #self.restart() print("button_go click") else: print("button_go click out") def PutdownPieces(self, t, x, y): selectfilter=list(filter(lambda cm: cm.x == x and cm.y == y and cm.player == MainGame.player1Color,MainGame.piecesList)) if len(selectfilter): MainGame.piecesSelected = selectfilter[0] return if MainGame.piecesSelected : #print("1111") arr = pieces.listPiecestoArr(MainGame.piecesList) if MainGame.piecesSelected.canmove(arr, x, y): self.PiecesMove(MainGame.piecesSelected, x, y) MainGame.Putdownflag = MainGame.player2Color else: fi = filter(lambda p: p.x == x and p.y == y, MainGame.piecesList) listfi = list(fi) if len(listfi) != 0: MainGame.piecesSelected = listfi[0] def PiecesMove(self,pieces, x , y): for item in MainGame.piecesList: if item.x ==x and item.y == y: MainGame.piecesList.remove(item) pieces.x = x pieces.y = y print("move to " +str(x) +" "+str(y)) return True def Computerplay(self): if MainGame.Putdownflag == MainGame.player2Color: print("轮到电脑了") computermove = computer.getPlayInfo(MainGame.piecesList) #if computer==None: #return piecemove = None for item in MainGame.piecesList: if item.x == computermove[0] and item.y == computermove[1]: piecemove= item self.PiecesMove(piecemove, computermove[2], computermove[3]) MainGame.Putdownflag = MainGame.player1Color #判断游戏胜利 def VictoryOrDefeat(self): txt ="" result = [MainGame.player1Color,MainGame.player2Color] for item in MainGame.piecesList: if type(item) ==pieces.King: if item.player == MainGame.player1Color: result.remove(MainGame.player1Color) if item.player == MainGame.player2Color: result.remove(MainGame.player2Color) if len(result)==0: return if result[0] == MainGame.player1Color : txt = "失败!" else: txt = "胜利!" MainGame.window.blit(self.getTextSuface("%s" % txt), (constants.SCREEN_WIDTH - 100, 200)) MainGame.Putdownflag = constants.overColor
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