hdu 4273 Rescue(三维凸包重心)

裸的三维凸包重心到表面的最近距离。

#include<algorithm>
#include<iostream>
#include<cstring>
#include<fstream>
#include<sstream>
#include<vector>
#include<string>
#include<cstdio>
#include<bitset>
#include<queue>
#include<stack>
#include<cmath>
#include<map>
#include<set>
#define FF(i, a, b) for(int i=a; i<b; i++)
#define FD(i, a, b) for(int i=a; i>=b; i--)
#define REP(i, n) for(int i=0; i<n; i++)
#define CLR(a, b) memset(a, b, sizeof(a))
#define debug puts("**debug**")
#define LL long long
#define PB push_back
#define MP make_pair
#define eps 1e-8
using namespace std;

int dcmp(double x) { if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1; }

struct Point3 {
  double x, y, z;
  Point3(double x=0, double y=0, double z=0):x(x),y(y),z(z) { }
};

typedef Point3 Vector3;

Vector3 operator + (const Vector3& A, const Vector3& B) { return Vector3(A.x+B.x, A.y+B.y, A.z+B.z); }
Vector3 operator - (const Point3& A, const Point3& B) { return Vector3(A.x-B.x, A.y-B.y, A.z-B.z); }
Vector3 operator * (const Vector3& A, double p) { return Vector3(A.x*p, A.y*p, A.z*p); }
Vector3 operator / (const Vector3& A, double p) { return Vector3(A.x/p, A.y/p, A.z/p); }

bool operator == (const Point3& a, const Point3& b) {
  return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0 && dcmp(a.z-b.z) == 0;
}

Point3 read_point3() {
  Point3 p;
  scanf("%lf%lf%lf", &p.x, &p.y, &p.z);
  return p;
}

double Dot(const Vector3& A, const Vector3& B) { return A.x*B.x + A.y*B.y + A.z*B.z; }
double Length(const Vector3& A) { return sqrt(Dot(A, A)); }
double Angle(const Vector3& A, const Vector3& B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
Vector3 Cross(const Vector3& A, const Vector3& B) { return Vector3(A.y*B.z - A.z*B.y, A.z*B.x - A.x*B.z, A.x*B.y - A.y*B.x); }
double Area2(const Point3& A, const Point3& B, const Point3& C) { return Length(Cross(B-A, C-A)); }
double Volume6(const Point3& A, const Point3& B, const Point3& C, const Point3& D) { return Dot(D-A, Cross(B-A, C-A)); }
Point3 Centroid(const Point3& A, const Point3& B, const Point3& C, const Point3& D) { return (A + B + C + D)/4.0; }

double rand01() { return rand() / (double)RAND_MAX; }
double randeps() { return (rand01() - 0.5) * eps; }

Point3 add_noise(const Point3& p) {
  return Point3(p.x + randeps(), p.y + randeps(), p.z + randeps());
}

struct Face {
  int v[3];
  Face(int a, int b, int c) { v[0] = a; v[1] = b; v[2] = c; }
  Vector3 Normal(const vector<Point3>& P) const {
    return Cross(P[v[1]]-P[v[0]], P[v[2]]-P[v[0]]);
  }
  // f是否能看见P[i]
  int CanSee(const vector<Point3>& P, int i) const {
    return Dot(P[i]-P[v[0]], Normal(P)) > 0;
  }
};

// 增量法求三维凸包
// 注意:没有考虑各种特殊情况(如四点共面)。实践中,请在调用前对输入点进行微小扰动
vector<Face> CH3D(const vector<Point3>& P) {
  int n = P.size();
  vector<vector<int> > vis(n);
  for(int i = 0; i < n; i++) vis[i].resize(n);

  vector<Face> cur;
  cur.push_back(Face(0, 1, 2)); // 由于已经进行扰动,前三个点不共线
  cur.push_back(Face(2, 1, 0));
  for(int i = 3; i < n; i++) {
    vector<Face> next;
    // 计算每条边的“左面”的可见性
    for(int j = 0; j < cur.size(); j++) {
      Face& f = cur[j];
      int res = f.CanSee(P, i);
      if(!res) next.push_back(f);
      for(int k = 0; k < 3; k++) vis[f.v[k]][f.v[(k+1)%3]] = res;
    }
    for(int j = 0; j < cur.size(); j++)
      for(int k = 0; k < 3; k++) {
        int a = cur[j].v[k], b = cur[j].v[(k+1)%3];
        if(vis[a][b] != vis[b][a] && vis[a][b]) // (a,b)是分界线,左边对P[i]可见
          next.push_back(Face(a, b, i));
      }
    cur = next;
  }
  return cur;
}

struct ConvexPolyhedron {
  int n;
  vector<Point3> P, P2;
  vector<Face> faces;

  bool read() {
    if(scanf("%d", &n) != 1) return false;
    P.resize(n);
    P2.resize(n);
    for(int i = 0; i < n; i++) { P[i] = read_point3(); P2[i] = add_noise(P[i]); }
    faces = CH3D(P2);
    return true;
  }

  Point3 centroid() {
    Point3 C = P[0];
    double totv = 0;
    Point3 tot(0,0,0);
    for(int i = 0; i < faces.size(); i++) {
      Point3 p1 = P[faces[i].v[0]], p2 = P[faces[i].v[1]], p3 = P[faces[i].v[2]];
      double v = -Volume6(p1, p2, p3, C);
      totv += v;
      tot = tot + Centroid(p1, p2, p3, C)*v;
    }
    return tot / totv;
  }

  double mindist(Point3 C) {
    double ans = 1e30;
    for(int i = 0; i < faces.size(); i++) {
      Point3 p1 = P[faces[i].v[0]], p2 = P[faces[i].v[1]], p3 = P[faces[i].v[2]];
      ans = min(ans, fabs(-Volume6(p1, p2, p3, C) / Area2(p1, p2, p3)));
    }
    return ans;
  }
}P1;

int main()
{
  int n, m;
  ConvexPolyhedron P1, P2;
  while(P1.read()) {
    Point3 C1 = P1.centroid();
    double d1 = P1.mindist(C1);
    printf("%.3f\n", d1);
  }
  return 0;
}


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