(持续更新)
QualitySettings 是全局的,另外一个 RenderSettings 是针对每个场景单独设置的
QualitySettings 继承自 UnityEngine.Object
有必要看看 Manual文档
https://docs.unity3d.com/Manual/class-QualitySettings.html
API文档
https://docs.unity3d.com/ScriptReference/QualitySettings.html
静态方法
Edit -> Project Settings -> Quality 分了6个级别
Fastest、Fast、Simple、Good、Beautiful、Fantastic
public static void SetQualityLevel(int index, bool applyExpensiveChanges = true);
public static int GetQualityLevel();
public static void IncreaseLevel(bool applyExpensiveChanges = false);
public static void DecreaseLevel(bool applyExpensiveChanges = false);
静态属性
这个设置挺多的,慢慢看吧