using UnityEngine;
using System.Collections;
public class ShakeCamera : MonoBehaviour
{
private Vector3 deltaPos = Vector3.zero;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
transform.localPosition -= deltaPos;
deltaPos = Random.insideUnitSphere / 3.0f;
transform.localPosition += deltaPos;
}
}