Unity ShaderLab 笔记1 shader 结构

Shader "name" { [Properties] Subshaders [Fallback] } Defines a shader.

每个Shader结构由Shader开始,后面跟一个shader名字的字符串,其次是由大括号包围起来的shader体,shader体中包含属性Properties,以及具体的处理函数Subshaders。

Details

Properties

Shaders can have a list of properties. Any properties declared in a shader are shown in the material inspector inside Unity. Typical properties are the object color, textures, or just arbitrary values to be used by the shader.

 

SubShaders & Fallback

Each shader is comprised of a list of sub-shaders. You must have at least one. When loading a shader, Unity will go through the list of subshaders, and pick the first one that is supported by the end user's machine. If no subshaders are supported, Unity will try to use fallback shader.

 

Examples

Here is one of the simplest shaders possible:

// colored vertex lighting
Shader "Simple colored lighting" {
    // a single color property
    Properties {
        _Color ("Main Color", Color) = (1,.5,.5,1)
    }
    // define one subshader
    SubShader {
        Pass {
            Material {
                Diffuse [_Color]
            }
            Lighting On
        }
    }
} 
 

This shader defines a color property _Color (that shows up in material inspector as Main Color) with a default value of (1, 0.5, 0.5, 1). Then a single subshader is defined. The subshader consists of one Pass that turns on vertex lighting and sets up basic material for it.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值