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EddieTorque
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Torque引擎的3DSMAX模型制作设置以及DTS全过程视频教学(Whole videos about modeling by 3Dmax and DTS)
Note:I found some videos and articles for modeling and DTS, Now check the following:Here is the first beta tutorial. We took the existing 3dsMax DTS/DSQ tutorial and added video! Feel free to share原创 2006-06-02 23:55:00 · 5045 阅读 · 0 评论 -
如何象VS一样快速编辑Torque的CS文件(How to make your Torque CS files quickly)
Note: How to make Torque script files(.cs) as quickly as VS.net, I google some amazing IDE for Torque specially today. share with you (EddieTorque)早就注意到了编码的问题了,总不能老是用TXT编辑器编TORQUE代码吧! 想想VS.NET的IDE环境原创 2006-06-02 01:04:00 · 3302 阅读 · 1 评论 -
如何在TORQUE里建造山洞-探讨篇(DIg a cave in Torque Game)
Note: There are several way to make your cave in TGE. Do you want to know that, here we go!基本上网络游戏里永远都不缺少CAVE(山洞),在TORQUE社区也有不少人在探讨它,不过要在游戏里实现逼真得山洞可没你现象的那么简单,“怪物好摆,山洞难挖呀”,在TORQUE里CAVE得具体制作方法如下:1、利原创 2006-06-20 01:24:00 · 2873 阅读 · 1 评论 -
实战:从3DS MAX7.0 里导出Torque游戏引擎专用的.dts模型文件-系列1(DTS from 3DS MAX7.0 -1)
Note : Its not easy to translate 3ds max files to *.dts , Its my first time to do that, I got something funny. hah! 写了那么多国外同行的文章,看了不少的书籍和帮助,今天晚上终于开始自己的尝试了,呵呵,结果令人捧腹,可见一个简单的DTS,在TORQUE里都不是那么容易搞原创 2006-06-07 01:28:00 · 6697 阅读 · 7 评论 -
Torque地图编辑器里利用fxShapeReplicator批量种树和植被(Use fxShapeReplicator speed your work)
Note: my friend asked me how to Replicate many trees(shap) to Torque world editor within a matter of second several days ago, and now I find the "how".记得几天前有TORQUE群的朋友问我如何在TORQUE地图编辑器里大量种树,而不用一个个的复制原创 2006-06-10 02:19:00 · 2965 阅读 · 1 评论 -
技术展示篇: 终于掌握了Torque游戏引擎的DTS和DSQ的制作,太高兴了(my success in DTS & DSQ)
Note: Yeah, after several hard work days, I got it work, my first DTS and DSQ. so Excited!DTS::是TORQUE引擎专用的模型格式(就象DX里用的.x文件)DSQ:是TORQUE引擎某模型文件对应的动画序列文件,一般是一个动作一个DSQ文件。终于搞定了,搞DTS和DSQ可不是想的那么简单,如果没搞过还真是个原创 2006-07-19 01:06:00 · 4898 阅读 · 5 评论