#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MAX_ROW 3
#define MAX_COL 3
//三子棋
//1.建立3*3棋盘并初始化
//2.显示棋盘
//3.玩家落子(输入坐标)
//4.判断胜负
//5.电脑落子(随机落子)
//6.判断胜负
//回到2继续执行
int menu(){
printf("-----------------\n");
printf("1.开始游戏\n");
printf("0.结束游戏\n");
printf("-----------------\n");
printf("请输入你的选择:");
int choice = 0;
scanf("%d", &choice);
return choice;
}
void init(char chessBoard[MAX_ROW][MAX_COL]){
//把数组中的每个元素都设为空格
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
chessBoard[row][col] = ' ';
}
}
}
void printChessBoard(char chessBoard[MAX_ROW][MAX_COL]){
printf("+---+---+---+\n");
for (int row = 0; row < MAX_ROW; row++){
printf("| %c | %c | %c |\n", chessBoard[row][0],
chessBoard[row][1], chessBoard[row][2]);
printf("+---+---+---+\n");
}
}
void playerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
printf("请输入坐标:(row col):");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
//验证玩家输入是否有误
if (row < 0 || row >= MAX_ROW ||
col < 0 || col >= MAX_COL){
printf("你的输入有误,请重新输入\n");
continue;
}
//验证玩家落子处有没有子
if (chessBoard[row][col] != ' '){
printf("你的坐标有子了,重新输入\n");
continue;
}
//真正落子
chessBoard[row][col] = 'x';
break;
}
}
void computerMove(char chessBoard[MAX_ROW][MAX_COL]){
while(1){
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' '){
//保证随机数下的地方无子
continue;
}
chessBoard[row][col] = 'o';
break;
}
}
int isFull(char chessBoard[MAX_ROW][MAX_COL]){
//找空格,找到了就是满了
for(int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
if (chessBoard[row][col] == ' '){
return 0;
}
}
}
return 1;
}
//返回'x' 玩家获胜
//返回'o' 电脑获胜
//返回' ' 继续下棋
//返回'q' 和棋
char isWin(char chessBoard[MAX_ROW][MAX_COL]){
//判断所有行
for (int row = 0; row < MAX_ROW; row++){
//先使元素都不为空格
if (chessBoard[row][0] != ' '
&&chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2])
return chessBoard[row][0];
}
//判断所有列
for (int col = 0; col < MAX_COL; col++){
if (chessBoard[0][col] != ' '
&&chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col])
return chessBoard[0][col];
}
//判断对角线
if (chessBoard[0][0] != ' '
&&chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]){
return chessBoard[0][0];
}
if (chessBoard[2][0] != ' '
&&chessBoard[2][0] == chessBoard[1][1]
&& chessBoard[2][0] == chessBoard[0][2]){
return chessBoard[2][0];
}
//判断是否和棋,是否有剩余空间
if (isFull(chessBoard)){
return 'q';
}
return ' ';
}
void game(){
//1.建立3*3棋盘并初始化
char chessBoard[MAX_ROW][MAX_COL] = { 0 };
//创建一个函数, 把每一个元素都初始化为'空格'
init(chessBoard);
char winner = ' ';
while (1){
//2.显示棋盘
printChessBoard(chessBoard);
//3.玩家落子(输入坐标)
playerMove(chessBoard);
//4.判断胜负
winner = isWin(chessBoard);
if (winner != ' '){
break;
}
//5.电脑落子(随机落子)
computerMove(chessBoard);
//6.判断胜负
winner = isWin(chessBoard);
if (winner != ' '){
break;
}
}
//打印最后一次的结果
printChessBoard(chessBoard);
if (winner == 'x'){
printf("恭喜你,你赢了\n");
}
else if (winner == 'o'){
printf("很遗憾,你连人工智障都下不过\n");
}
else{
printf("很遗憾,你和人工智障五五开\n");
}
}
int main(){
//随机种子
srand((unsigned int)time(0));
/*打印菜单*/
while (1){
int choice = menu();
if (choice == 1){
game();
}
else if (choice == 0){
printf("游戏结束,拜拜\n");
break;
}
}
system("pause");
return 0;
}
三子棋
最新推荐文章于 2024-11-06 23:59:11 发布