unity VR项目 3D模型交互脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class PointerEvents : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler {

        [Header("Maximium Distance")]
        [Tooltip("Maximum Distance this object can be from the UIPointer to be considered valid and receive events")]
        public float MaxDistance = 100f;

        [Header("Enable Events")]
        [Tooltip("If True then the Unity Events below will be sent. Set to False if you need to disable sending pointer events.")]
        public bool Enabled = true;

        [Header("Unity Events : ")]
        public PointerEventDataEvent OnPointerClickEvent;
        public PointerEventDataEvent OnPointerEnterEvent;
        public PointerEventDataEvent OnPointerExitEvent;
        public PointerEventDataEvent OnPointerDownEvent;
        public PointerEventDataEvent OnPointerUpEvent;

        public virtual void OnPointerClick(PointerEventData eventData) {
            // Don't call events if exceeded distance
            if(DistanceExceeded(eventData)) {
                return;
            }

            OnPointerClickEvent?.Invoke(eventData);
        }

        public virtual void OnPointerEnter(PointerEventData eventData) {
            // Don't call events if exceeded distance
            if (DistanceExceeded(eventData)) {
                return;
            }

            OnPointerEnterEvent?.Invoke(eventData);
        }

        public virtual void OnPointerExit(PointerEventData eventData) {
            // Can call OnPointerExit events even if exceeded distance
            OnPointerExitEvent?.Invoke(eventData);
        }


        public virtual void OnPointerDown(PointerEventData eventData) {
            // Don't call events if exceeded distance
            if (DistanceExceeded(eventData)) {
                return;
            }

            OnPointerDownEvent?.Invoke(eventData);
        }

        public virtual void OnPointerUp(PointerEventData eventData) {
            // Can call OnPointerUp events even if exceeded distance
            OnPointerUpEvent?.Invoke(eventData);
        }

        public virtual bool DistanceExceeded(PointerEventData eventData) {

            if(eventData == null) {
                return false;
            }

            //if (eventData.pointerCurrentRaycast.distance > MaxDistance)
            //{
            //    return true;
            //}

            if (eventData.pointerCurrentRaycast.gameObject && Vector3.Distance(eventData.pointerCurrentRaycast.worldPosition, Camera.main.transform.position) >= MaxDistance)
            {
                return true;
            }

            return false;
        }
    }

直接挂在任何模型上,和Button 一样,直接在Inspector面板上注册或者用代码AddListener/RemoveAllListeners,都可以添加/去除交互事件。

if (xxxTrans.TryGetComponent(out PointerEvents pointer))
{
    pointer.OnPointerClickEvent.RemoveAllListeners();
    pointer.OnPointerClickEvent.AddListener((a) =>
    {
        .......
    });
}

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