local function AniOverturn()
local imgUp = cc.Sprite:create("image/gamesIcon/ddzIcon.png")
imgUp:setPosition(640,360)
local imgDown= cc.Sprite:create("image/gamesIcon/ddzIcon.png")
imgDown:setPosition(640,360)
imgDown:setVisible(false)
创建一个动作对象,动作完成时间是2秒,起始半径为1、半径差为0、起始z角为0、旋转z角的差为180、起始x角0、旋转x角的差0
self:addChild(imgUp,10000)
self:addChild(imgDown,10000)
imgUp:runAction(cc.Sequence:create(cc.DelayTime:create(5),cc.OrbitCamera:create(0.3, 1, 0, 0, 90, 0, 0),
cc.CallFunc:create(function()
imgDown:setVisible(true)
imgDown:runAction(cc.OrbitCamera:create(0.3, 1, 0, 270, 90, 0, 0));
end)))
end
AniOverturn()