工作中用到的操控,整理一下进行分享,是修改加copy。。。。自由查看控制功能。
直接上代码:
using UnityEngine;
using System.Collections;
[AddComponentMenu("Camera-Control/Max Camera v2")]
public class MaxCameraV2 : MonoBehaviour
{
public Transform target;
public Vector3 targetOffset;
public float distance = 5.0f;
public float maxDistance = 20;
public float minDistance = .6f;
public float xSpeed = 200.0f;
public float ySpeed = 200.0f;
public int yMinLimit = -80;
public int yMaxLimit = 80;
public int zoomRate = 40;
public int ozoomRate = 40;
public float panSpeed = 0.3f;
public float zoomDampening = 5.0f;
public float ozoomDampening = 500.0f;
private float xDeg = 0.0f;
private float yDeg = 0.0f;
private float currentDistance;
private float desiredDistance;
private Quaternion currentRotation;
private Quaternion desiredRotation;
private Quaternion rotation;
private Vector3 position;
void Start() { Init(); }
void OnEnable() { Init(); }
public void Init()
{
//If there is no target, create a temporary target at 'distance' from the cameras current viewpoint
if (!target)
{
GameObject go = new GameObject("Cam Target");
go.transform.position = transform.position + (transform.forward * distance);
target = go.transform;
}
distance = Vector3.Distance(transform.position, target.position);
currentDistance = distance;
desiredDistance = distance;
//be sure to grab the current rotations as starting points.
position = transform.position;
rotation = transform.rotation;
currentRotation = transform.rotation;
desiredRotation = transform.rotation;
xDeg = Vector3.Angle(Vector3.right, transform.right);
yDeg = Vector3.Angle(Vector3.up, transform.up);
}
public float maxView = 3000.0f;
public float minView = 5.0f;
public float movSpeed = 0.1f;
void LateUpdate()
{
if (calcSenCtrl.focusWindiow != -1)
{
return;
}
// If Control and Alt and Middle button? ZOOM!
if (Input.GetMouseButton(2) && Input.GetKey(KeyCode.LeftAlt) && Input.GetKey(KeyCode.LeftControl))
{
desiredDistance -= Input.GetAxis("Mouse Y") * Time.deltaTime * zoomRate * 0.125f * Mathf.Abs(desiredDistance);
}
// If middle mouse and left alt are selected? ORBIT
else if (Input.GetMouseButton(1))
{
xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
OrbitAngle
//Clamp the vertical axis for the orbit
yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit);
// set camera rotation
desiredRotation = Quaternion.Euler(yDeg, xDeg, 0);
currentRotation = transform.rotation;
rotation = Quaternion.Lerp(currentRotation, desiredRotation, Time.deltaTime * zoomDampening);
transform.rotation = rotation;
}
// otherwise if middle mouse is selected, we pan by way of transforming the target in screenspace
else if (Input.GetMouseButton(2))
{
//grab the rotation of the camera so we can move in a psuedo local XY space
target.rotation = transform.rotation;
if (Input.GetKey(KeyCode.LeftShift))
{
target.Translate(Vector3.right * -Input.GetAxis("Mouse X") * panSpeed * 10.0f);
target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed * 10.0f, Space.World);
}
else
{
target.Translate(Vector3.right * -Input.GetAxis("Mouse X") * panSpeed);
target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World);
}
}
else if (Input.GetKey(KeyCode.W))
{
//grab the rotation of the camera so we can move in a psuedo local XY space
target.rotation = transform.rotation;
target.Translate(Vector3.forward * movSpeed);
//target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World);
}
else if (Input.GetKey(KeyCode.S))
{
//grab the rotation of the camera so we can move in a psuedo local XY space
target.rotation = transform.rotation;
target.Translate(-1.0f * Vector3.forward * movSpeed);
//target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World);
}
else if (Input.GetKey(KeyCode.A))
{
//grab the rotation of the camera so we can move in a psuedo local XY space
target.rotation = transform.rotation;
target.Translate(-1.0f * Vector3.right * movSpeed);
//target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World);
}
else if (Input.GetKey(KeyCode.D))
{
//grab the rotation of the camera so we can move in a psuedo local XY space
target.rotation = transform.rotation;
target.Translate(1.0f * Vector3.right * movSpeed);
//target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World);
}
Orbit Position
if (!camera.isOrthoGraphic)
{
// affect the desired Zoom distance if we roll the scrollwheel
desiredDistance -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * zoomRate * Mathf.Abs(desiredDistance);
//clamp the zoom min/max
desiredDistance = Mathf.Clamp(desiredDistance, minView, maxView);
// For smoothing of the zoom, lerp distance
currentDistance = Mathf.Lerp(currentDistance, desiredDistance, Time.deltaTime * zoomDampening);
}
else
{
if (Input.GetKey(KeyCode.LeftControl))
{
// affect the desired Zoom distance if we roll the scrollwheel
desiredDistance -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * zoomRate * Mathf.Abs(desiredDistance);
//clamp the zoom min/max
desiredDistance = Mathf.Clamp(desiredDistance, minDistance, maxDistance);
// For smoothing of the zoom, lerp distance
currentDistance = Mathf.Lerp(currentDistance, desiredDistance, Time.deltaTime * zoomDampening);
}
else
{
float size = camera.orthographicSize;
if (Input.GetKey(KeyCode.LeftShift))
{
size -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * ozoomRate * 10.0f;
}
else
{
size -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * ozoomRate;
}
size = Mathf.Clamp(size, minView, maxView);
camera.orthographicSize = Mathf.Lerp(camera.orthographicSize, size, Time.deltaTime * ozoomDampening);
}
}
// calculate position based on the new currentDistance
position = target.position - (rotation * Vector3.forward * currentDistance + targetOffset);
transform.position = position;
}
private static float ClampAngle(float angle, float min, float max)
{
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp(angle, min, max);
}
//public float orgZdampening = 5.0f;
public void activeWheel()
{
//zoomDampening = orgZdampening;
zoomDampening = 5.0f;
}
public void deActiveWheel()
{
//orgZdampening = zoomDampening;
zoomDampening = 0.0f;
}
}