1. 创建节点:Creating a Node Based Editor in Unity - GramBlog
2. Hierarchy窗口右键菜单 如: [MenuItem("GameObject/PrintPath", priority = -100)] ,使用Selection获取选择对象
3. 特性[TextArea(5,10)] string字段在Inspector窗口多行显示
4. SceneView.lastActiveSceneView.camera: Scene窗口的相机
5. ActiveEditorTracker.sharedTracker.isLocked: 锁住Inspector窗口
6. SceneView.lastActiveSceneView.in2DMode: Scene窗口的2D模式
7. Selection.activeGameObject :当前选择的游戏对象
8. ProjectWindowUtil.ShowCreatedAsset(obj);//在Project窗口高亮显示资源
9. ProjectWindowUtil.StartNameEditingIfProjectWindowExists :创建文件并更名
10. OnSceneGUI() :在Scene窗口活动的周期函数
11.EditorApplication.isPaused = true; 暂停Editor运行