//保持自身世界变换
//先初始化,再设置坐标,不然重复
var newRoadPos = new Laya.Vector3(0,0,27)
var myBlock = Laya.Sprite3D.instantiate(this.block, this.owner);
myBlock.transform.position = newRoadPos;
//这种情况下子节点的坐标系是父节点的相对坐标