1、在laya中找到骨骼动画节点
2、在合适的位置插入一个子节点作为支撑点
3、在程序中找到这个支撑点
var cube = this.player.getChildAt(0).getChildAt(0).getChildAt(2).getChildAt(0).getChildAt(0).getChildByName("Cube")
var bucket = Laya.Sprite3D.instantiate(this.seedBucket, cube)
bucket.transform.scale = new Laya.Vector3(0.25,0.25,0.25)
bucket.transform.position = new Laya.Vector3(0,0.3,-1.2)
var cMat = new Laya.BlinnPhongMaterial();
cMat.renderMode = Laya.BlinnPhongMaterial.RENDERMODE_TRANSPARENT;
cMat.albedoColor = new Laya.Vector4(103/255,127/255,141/255,0);
cMat.specularColor = new Laya.Vector3(0,0,0);
cube.meshRenderer.material = cMat
//设置透明,隐藏cube
可以继承晃动