var tmpClip_fullSp= Laya.Loader.getRes("res/LayaScene_GameScene/Conventional/Clip.lh")
this.tmpClip_full = this._scene.addChild(tmpClip_fullSp);
this.tmpClip_full.transform.position = tmpClipPos0;
this.showCharInChip(this.tmpClip_full)
//在第一个物体上添加子节点,后面复制的节点会继承
c = Laya.Sprite3D.instantiate(this.tmpClip_notFull,this._scene,false,newPos);
如果每个后面复制的节点后添加子节点,反而显示不出来