//只有加上rigbody的物体才会被触发
onMouseDown(){
var ray = new Laya.Ray(new Laya.Vector3(0,0,0),new Laya.Vector3(1,1,1));
var screen_pos = new Laya.Vector2(Laya.MouseManager.instance.mouseX,Laya.MouseManager.instance.mouseY);
this.camera.viewportPointToRay(screen_pos,ray);
var result = new Laya.HitResult();
if(this._scene.physicsSimulation.rayCast(ray,result)){
console.log(result.succeeded);
console.log(result.collider);
console.log(result.point);
console.log(result.normal);
console.log(result.collider.owner.name);
}
}