C# 制作一个定时器

1.UI界面

2.窗体代码 Form1.Designer.cs

namespace 倒计时器
{
    partial class Form1
    {
        /// <summary>
        /// 必需的设计器变量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows 窗体设计器生成的代码

        /// <summary>
        /// 设计器支持所需的方法 - 不要修改
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.button1 = new System.Windows.Forms.Button();
            this.progressBar1 = new System.Windows.Forms.ProgressBar();
            this.comboBox1 = new System.Windows.Forms.ComboBox();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.timer1 = new System.Windows.Forms.Timer(this.components);
            this.button2 = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // button1
            // 
            this.button1.Location = new System.Drawing.Point(197, 12);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(94, 47);
            this.button1.TabIndex = 0;
            this.button1.Text = "开始";
            this.button1.UseVisualStyleBackColor = true;
            this.button1.Click += new System.EventHandler(this.button1_Click);
            // 
            // progressBar1
            // 
            this.progressBar1.Location = new System.Drawing.Point(13, 116);
            this.progressBar1.Name = "progressBar1";
            this.progressBar1.Size = new System.Drawing.Size(292, 23);
            this.progressBar1.TabIndex = 1;
            // 
            // comboBox1
            // 
            this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.comboBox1.FormattingEnabled = true;
            this.comboBox1.Location = new System.Drawing.Point(85, 26);
            this.comboBox1.Name = "comboBox1";
            this.comboBox1.Size = new System.Drawing.Size(86, 20);
            this.comboBox1.TabIndex = 2;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(26, 30);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(53, 12);
            this.label1.TabIndex = 3;
            this.label1.Text = "定时时间";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(26, 72);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(53, 12);
            this.label2.TabIndex = 4;
            this.label2.Text = "剩余时间";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(110, 72);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(23, 12);
            this.label3.TabIndex = 5;
            this.label3.Text = "0秒";
            this.label3.Click += new System.EventHandler(this.label3_Click);
            // 
            // timer1
            // 
            this.timer1.Interval = 1000;
            this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
            // 
            // button2
            // 
            this.button2.Location = new System.Drawing.Point(197, 63);
            this.button2.Name = "button2";
            this.button2.Size = new System.Drawing.Size(94, 47);
            this.button2.TabIndex = 6;
            this.button2.Text = "暂停";
            this.button2.UseVisualStyleBackColor = true;
            this.button2.Click += new System.EventHandler(this.button2_Click);
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackColor = System.Drawing.SystemColors.ActiveCaption;
            this.ClientSize = new System.Drawing.Size(317, 162);
            this.Controls.Add(this.button2);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.comboBox1);
            this.Controls.Add(this.progressBar1);
            this.Controls.Add(this.button1);
            this.Name = "Form1";
            this.Text = "定时器";
            this.Load += new System.EventHandler(this.Form1_Load);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.ProgressBar progressBar1;
        private System.Windows.Forms.ComboBox comboBox1;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Timer timer1;
        private System.Windows.Forms.Button button2;
    }
}



3.程序代码 Form1.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 倒计时器
{
    public partial class Form1 : Form
    {
        int count=0;
        int time;
        int flag=0;

        public Form1()
        {
            InitializeComponent();
        }

        private void label3_Click(object sender, EventArgs e)
        {

        }

        private void Form1_Load(object sender, EventArgs e)
        {
            comboBox1.TabIndex = 0;
            int i;
            for ( i = 1; i < 100; i++)
            {
                comboBox1.Items.Add(i.ToString()+" 秒");//秒前面最好加一个空格
            }
            
            label3.Text = "";

         
        }

        //在属性里改成1000(一秒钟),每一秒钟过去会执行该定时中断系统
        private void timer1_Tick(object sender, EventArgs e)//定时器事件
        {
            count++;//记录当前秒,记得属性里面改成1000
            label3.Text=(time-count).ToString()+"秒";//总时长-当前时长=剩余时长,并且显示在在文本框
            progressBar1.Value = count;//把当前时长的值给进度条进度
            if (count==time)//时间到,
            {
                timer1.Stop();//停止计时
                System.Media.SystemSounds.Asterisk.Play ();//提示音
                //弹出显示框,注意当执行到这里,程序会停在这里,按下确认才会继续执行,所以该代码要放在计时停止的程序下面
                MessageBox.Show("时间到了!", "提示");

            }


        }

        private void button1_Click(object sender, EventArgs e)
        {
            string str = comboBox1.Text;//这行代码获取comboBox1控件的当前文本值,并将其赋给字符串变量str
            time = Convert.ToInt32(str.Substring(0, 2));//通过截取str的前两个字符,然后将这个字符串转换成整数类型来设置time变量
            progressBar1.Maximum = time;//设置进度条progressBar1的最大值为time
            if (!timer1.Enabled) //如果计时器没有启用(即!timer1.Enabled),则启动计时器timer1
            { 
                timer1.Start();
                button1.Text = "清零";
                label3.Text = time + "秒";
            }
           //如果计时器已经启用,则停止计时器timer1,重置计数器count为0,更新label3的文本为"0秒",并将进度条progressBar1的当前值设为0。
            else
            {
                timer1.Stop();
                button1.Text = "开始";
                count = 0;
                label3.Text = 0 + "秒";
                progressBar1.Value = 0;
            }

        }

        private void button2_Click(object sender, EventArgs e)
        {
            if (flag == 0)
            {
                timer1.Stop();
                flag = 1;
                button2.Text = "继续";
            }
            else if (flag == 1)
            {
                timer1.Start ();
                flag = 0;
                button2.Text = "暂停";
            }

        }
    }
}

3.运行

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