人工智能教程 - 数学基础课程1.2 - 数学分析(二)2.点积应用,行列式,叉积

行列式和叉积

点积应用

3)向量A沿着某单位向量u的分量(components of A → \overrightarrow{A} A along a direction u ^ \widehat{u} u )
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component of A along u ^ \widehat{u} u = ∣ A → ∣ |\overrightarrow{A}| A cos( Θ \Theta Θ)

= ∣ A → ∣ ∣ u ^ ∣ . c o s Θ |\overrightarrow{A}||\widehat{u}|.cos\Theta A u .cosΘ
= A → . u ^ \overrightarrow{A}.\widehat{u} A .u

4)物理
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F沿切向方向的分量使摆来回摆动

  • component of F along the target direction T ^ \widehat{T} T is what causes the pendulum to swing
  • component of N ^ \widehat{N} N

Ex:Area?
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Easier:area of triangle

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we could find c o s Θ cos\Theta cosΘ,the solve s i n 2 s Θ + c o s 2 Θ = 1 sin^2s\Theta+cos^2\Theta=1 sin2sΘ+cos2Θ=1

more easier:行列式(determinants)

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A → ′ = A → \overrightarrow{A}'=\overrightarrow{A} A =A rotated 9 0 o 90^o 90o

Θ ′ = π 2 − Θ \Theta '=\frac{\pi}{2}-\Theta Θ=2πΘ

c o s ( Θ ′ ) = s i n ( Θ ) cos(\Theta ')=sin(\Theta) cos(Θ)=sin(Θ)

∣ A → ∣ . ∣ B → ∣ . s i n Θ |\overrightarrow{A}|.|\overrightarrow{B}|.sin\Theta A .B .sinΘ
= ∣ A → ′ ∣ . ∣ B → ∣ . c o s ( Θ ′ ) =|\overrightarrow{A}'|.|\overrightarrow{B}|.cos(\Theta') =A .B .cos(Θ)
= A → ′ . B → =\overrightarrow{A}'.\overrightarrow{B} =A .B

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A → = < a 1 , a 2 > \overrightarrow{A}=<a_1,a_2> A =<a1,a2>
A → ′ = < − a 2 , a 1 > \overrightarrow{A}'=<-a_2,a_1> A =<a2,a1>

A → ′ . B → = < − a 2 , a 1 > . < b 1 , b 2 > \overrightarrow{A}'.\overrightarrow{B}=<-a_2,a_1>.<b_1,b_2> A .B =<a2,a1>.<b1,b2>
= a 1 . b 2 − a 2 . b 1 =a_1.b_2-a_2.b_1 =a1.b2a2.b1
= d e t ( A → , B → ) =det(\overrightarrow{A},\overrightarrow{B}) =det(A ,B )
= ∣ a 1 a 2 b 1 b 2 ∣ =\begin{vmatrix} a_1 & a_2\\ b_1& b_2 \end{vmatrix} =a1b1a2b2

So,determinant of A → \overrightarrow{A} A and B → \overrightarrow{B} B = area

空间中的行列式(Determinant in space)

3 vectors A → , B → , C → \overrightarrow{A},\overrightarrow{B},\overrightarrow{C} A ,B ,C :
d e t ( A → , B → , C → ) = ∣ a 1 a 2 a 3 b 1 b 2 b 3 c 1 c 2 c 3 ∣ det(\overrightarrow{A},\overrightarrow{B},\overrightarrow{C})=\begin{vmatrix} a_1 & a_2&a_3\\ b_1& b_2&b_3\\ c_1& c_2&c_3 \end{vmatrix} det(A ,B ,C )=a1b1c1a2b2c2a3b3c3
= a 1 ∣ b 2 b 3 c 2 c 3 ∣ − a 2 ∣ b 1 b 3 c 1 c 3 ∣ + a 3 ∣ b 1 b 2 c 1 c 2 ∣ =a_1\begin{vmatrix} b_2&b_3\\ c_2&c_3 \end{vmatrix}-a_2\begin{vmatrix} b_1&b_3\\ c_1 & c_3 \end{vmatrix}+a_3\begin{vmatrix} b_1&b_2\\ c_1 & c_2 \end{vmatrix} =a1b2c2b3c3a2b1c1b3c3+a3b1c1b2c2

note:竖线里(insides verticals bars)

定理(Theorem)

几何学上(Geometrically), d e t ( A → , B → , C → ) = ± det(\overrightarrow{A},\overrightarrow{B},\overrightarrow{C})=\pm det(A ,B ,C )=± 正负平行六面体的面积(volume of the parallelepiped)
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叉积(cross product)

of 2 vectors in 3-space

def: A → \overrightarrow{A} A X B → \overrightarrow{B} B = is a vector,not dot product

A → \overrightarrow{A} A X B → = ∣ i ^ j ^ k ^ a 1 a 2 a 3 b 1 b 2 b 3 ∣ \overrightarrow{B}=\begin{vmatrix} \widehat{i}& \widehat{j}&\widehat{k}\\ a_1 & a_2&a_3\\ b_1& b_2&b_3 \end{vmatrix} B =i a1b1j a2b2k a3b3

= ∣ a 2 a 3 b 2 b 3 ∣ i ^ − ∣ a 1 a 3 b 1 b 3 ∣ j ^ + ∣ a 1 a 2 b 1 b 2 ∣ k ^ =\begin{vmatrix} a_2&a_3\\ b_2&b_3 \end{vmatrix}\widehat{i}-\begin{vmatrix} a_1&a_3\\ b_1&b_3 \end{vmatrix}\widehat{j}+\begin{vmatrix} a_1&a_2\\ b_1&b_2 \end{vmatrix}\widehat{k} =a2b2a3b3i a1b1a3b3j +a1b1a2b2k

Theorem:

  • ∣ A → |\overrightarrow{A} A X B → ∣ \overrightarrow{B}| B =area of parallelogram

叉积的模长(length)

  • dir( A → \overrightarrow{A} A X B → ) ⊥ \overrightarrow{B})\perp B )to plane of a parallelogram(垂直于平行四边形所在的平面)

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使用右手定则判断垂直的方向(with right-hand rule)

  • right hand points parallel to vector A (// A → \overrightarrow{A} A )
  • Fingers point // B → \overrightarrow{B} B
  • thumb points // A → \overrightarrow{A} A X B → \overrightarrow{B} B

Another look at volume
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Volume = area(base) X height
= ∣ B → |\overrightarrow{B} B X C → ∣ \overrightarrow{C}| C .( ∣ A → |\overrightarrow{A} A . n ^ \widehat{n} n )

d e t ( A → , B → , C → ) = A → . ( B → det(\overrightarrow{A},\overrightarrow{B},\overrightarrow{C})=\overrightarrow{A}.(\overrightarrow{B} det(A ,B ,C )=A .(B X C → ) \overrightarrow{C}) C )

= a 1 ∣ b 2 b 3 c 2 c 3 ∣ − a 2 ∣ b 1 b 3 c 1 c 3 ∣ + a 3 ∣ b 1 b 2 c 1 c 2 ∣ =a_1\begin{vmatrix} b_2&b_3\\ c_2&c_3 \end{vmatrix}-a_2\begin{vmatrix} b_1&b_3\\ c_1 & c_3 \end{vmatrix}+a_3\begin{vmatrix} b_1&b_2\\ c_1 & c_2 \end{vmatrix} =a1b2c2b3c3a2b1c1b3c3+a3b1c1b2c2

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