行列式和叉积
点积应用
3)向量A沿着某单位向量u的分量(components of
A
→
\overrightarrow{A}
Aalong a direction
u
^
\widehat{u}
u
)
component of A along
u
^
\widehat{u}
u
=
∣
A
→
∣
|\overrightarrow{A}|
∣A∣cos(
Θ
\Theta
Θ)
=
∣
A
→
∣
∣
u
^
∣
.
c
o
s
Θ
|\overrightarrow{A}||\widehat{u}|.cos\Theta
∣A∣∣u
∣.cosΘ
=
A
→
.
u
^
\overrightarrow{A}.\widehat{u}
A.u
4)物理
F沿切向方向的分量使摆来回摆动
- component of F along the target direction T ^ \widehat{T} T is what causes the pendulum to swing
- component of N ^ \widehat{N} N
Ex:Area?
Easier:area of triangle
we could find
c
o
s
Θ
cos\Theta
cosΘ,the solve
s
i
n
2
s
Θ
+
c
o
s
2
Θ
=
1
sin^2s\Theta+cos^2\Theta=1
sin2sΘ+cos2Θ=1
more easier:行列式(determinants)
A
→
′
=
A
→
\overrightarrow{A}'=\overrightarrow{A}
A′=A rotated
9
0
o
90^o
90o
Θ ′ = π 2 − Θ \Theta '=\frac{\pi}{2}-\Theta Θ′=2π−Θ
c o s ( Θ ′ ) = s i n ( Θ ) cos(\Theta ')=sin(\Theta) cos(Θ′)=sin(Θ)
∣
A
→
∣
.
∣
B
→
∣
.
s
i
n
Θ
|\overrightarrow{A}|.|\overrightarrow{B}|.sin\Theta
∣A∣.∣B∣.sinΘ
=
∣
A
→
′
∣
.
∣
B
→
∣
.
c
o
s
(
Θ
′
)
=|\overrightarrow{A}'|.|\overrightarrow{B}|.cos(\Theta')
=∣A′∣.∣B∣.cos(Θ′)
=
A
→
′
.
B
→
=\overrightarrow{A}'.\overrightarrow{B}
=A′.B
A
→
=
<
a
1
,
a
2
>
\overrightarrow{A}=<a_1,a_2>
A=<a1,a2>
A
→
′
=
<
−
a
2
,
a
1
>
\overrightarrow{A}'=<-a_2,a_1>
A′=<−a2,a1>
A
→
′
.
B
→
=
<
−
a
2
,
a
1
>
.
<
b
1
,
b
2
>
\overrightarrow{A}'.\overrightarrow{B}=<-a_2,a_1>.<b_1,b_2>
A′.B=<−a2,a1>.<b1,b2>
=
a
1
.
b
2
−
a
2
.
b
1
=a_1.b_2-a_2.b_1
=a1.b2−a2.b1
=
d
e
t
(
A
→
,
B
→
)
=det(\overrightarrow{A},\overrightarrow{B})
=det(A,B)
=
∣
a
1
a
2
b
1
b
2
∣
=\begin{vmatrix} a_1 & a_2\\ b_1& b_2 \end{vmatrix}
=∣∣∣∣a1b1a2b2∣∣∣∣
So,determinant of A → \overrightarrow{A} A and B → \overrightarrow{B} B = area
空间中的行列式(Determinant in space)
3 vectors
A
→
,
B
→
,
C
→
\overrightarrow{A},\overrightarrow{B},\overrightarrow{C}
A,B,C:
d
e
t
(
A
→
,
B
→
,
C
→
)
=
∣
a
1
a
2
a
3
b
1
b
2
b
3
c
1
c
2
c
3
∣
det(\overrightarrow{A},\overrightarrow{B},\overrightarrow{C})=\begin{vmatrix} a_1 & a_2&a_3\\ b_1& b_2&b_3\\ c_1& c_2&c_3 \end{vmatrix}
det(A,B,C)=∣∣∣∣∣∣a1b1c1a2b2c2a3b3c3∣∣∣∣∣∣
=
a
1
∣
b
2
b
3
c
2
c
3
∣
−
a
2
∣
b
1
b
3
c
1
c
3
∣
+
a
3
∣
b
1
b
2
c
1
c
2
∣
=a_1\begin{vmatrix} b_2&b_3\\ c_2&c_3 \end{vmatrix}-a_2\begin{vmatrix} b_1&b_3\\ c_1 & c_3 \end{vmatrix}+a_3\begin{vmatrix} b_1&b_2\\ c_1 & c_2 \end{vmatrix}
=a1∣∣∣∣b2c2b3c3∣∣∣∣−a2∣∣∣∣b1c1b3c3∣∣∣∣+a3∣∣∣∣b1c1b2c2∣∣∣∣
note:竖线里(insides verticals bars)
定理(Theorem)
几何学上(Geometrically),
d
e
t
(
A
→
,
B
→
,
C
→
)
=
±
det(\overrightarrow{A},\overrightarrow{B},\overrightarrow{C})=\pm
det(A,B,C)=± 正负平行六面体的面积(volume of the parallelepiped)
)
叉积(cross product)
of 2 vectors in 3-space
def: A → \overrightarrow{A} AX B → \overrightarrow{B} B= is a vector,not dot product
A → \overrightarrow{A} AX B → = ∣ i ^ j ^ k ^ a 1 a 2 a 3 b 1 b 2 b 3 ∣ \overrightarrow{B}=\begin{vmatrix} \widehat{i}& \widehat{j}&\widehat{k}\\ a_1 & a_2&a_3\\ b_1& b_2&b_3 \end{vmatrix} B=∣∣∣∣∣∣i a1b1j a2b2k a3b3∣∣∣∣∣∣
= ∣ a 2 a 3 b 2 b 3 ∣ i ^ − ∣ a 1 a 3 b 1 b 3 ∣ j ^ + ∣ a 1 a 2 b 1 b 2 ∣ k ^ =\begin{vmatrix} a_2&a_3\\ b_2&b_3 \end{vmatrix}\widehat{i}-\begin{vmatrix} a_1&a_3\\ b_1&b_3 \end{vmatrix}\widehat{j}+\begin{vmatrix} a_1&a_2\\ b_1&b_2 \end{vmatrix}\widehat{k} =∣∣∣∣a2b2a3b3∣∣∣∣i −∣∣∣∣a1b1a3b3∣∣∣∣j +∣∣∣∣a1b1a2b2∣∣∣∣k
Theorem:
- ∣ A → |\overrightarrow{A} ∣AX B → ∣ \overrightarrow{B}| B∣=area of parallelogram
叉积的模长(length)
- dir( A → \overrightarrow{A} AX B → ) ⊥ \overrightarrow{B})\perp B)⊥to plane of a parallelogram(垂直于平行四边形所在的平面)
)
使用右手定则判断垂直的方向(with right-hand rule)
- right hand points parallel to vector A (// A → \overrightarrow{A} A)
- Fingers point // B → \overrightarrow{B} B
- thumb points // A → \overrightarrow{A} AX B → \overrightarrow{B} B
Another look at volume
)
Volume = area(base) X height
=
∣
B
→
|\overrightarrow{B}
∣BX
C
→
∣
\overrightarrow{C}|
C∣.(
∣
A
→
|\overrightarrow{A}
∣A.
n
^
\widehat{n}
n
)
d e t ( A → , B → , C → ) = A → . ( B → det(\overrightarrow{A},\overrightarrow{B},\overrightarrow{C})=\overrightarrow{A}.(\overrightarrow{B} det(A,B,C)=A.(B X C → ) \overrightarrow{C}) C)
= a 1 ∣ b 2 b 3 c 2 c 3 ∣ − a 2 ∣ b 1 b 3 c 1 c 3 ∣ + a 3 ∣ b 1 b 2 c 1 c 2 ∣ =a_1\begin{vmatrix} b_2&b_3\\ c_2&c_3 \end{vmatrix}-a_2\begin{vmatrix} b_1&b_3\\ c_1 & c_3 \end{vmatrix}+a_3\begin{vmatrix} b_1&b_2\\ c_1 & c_2 \end{vmatrix} =a1∣∣∣∣b2c2b3c3∣∣∣∣−a2∣∣∣∣b1c1b3c3∣∣∣∣+a3∣∣∣∣b1c1b2c2∣∣∣∣