ogre 简单实现画中画

在ogre中一个viewport是对一个Camera所拍摄到的场景的反映.

virtual Viewport* Ogre::RenderTarget::addViewport(Camera *  cam,
  int  ZOrder = 0,
  float  left = 0.0f,
  float  top = 0.0f,
  float  width = 1.0f,
  float  height = 1.0f 
 )  
virtual

Adds a viewport to the rendering target.

Remarks:
A viewport is the rectangle into which rendering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target.
Parameters:
camThe camera from which the viewport contents will be rendered (mandatory)
ZOrderThe relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering)
leftThe relative position of the left of the viewport on the target, as a value between 0 and 1.
topThe relative position of the top of the viewport on the target, as a value between 0 and 1.
widthThe relative width of the viewport on the target, as a value between 0 and 1.
heightThe relative height of the viewport on the target, as a value between 0 and 1.

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