使用 three.js 实现一个非常漂亮的围栏效果,在线预览 运行可使用此处地址 https://threehub.cn/#/codeMirror?navigation=ThreeJS&classify=shader&id=fenceWall
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const { innerWidth, innerHeight } = window;
const aspect = innerWidth / innerHeight;
class Base {
constructor() {
this.init();
this.main();
}
main() {
const geometry = new THREE.CylinderGeometry(30, 30, 20, 4, 64, true);
const material = new THREE.ShaderMaterial({
side: THREE.DoubleSide,
transparent: true,
depthWrite: false,
uniforms: {
uTime: this.deltaTime,
},
vertexShader: `
varying vec2 vUv;
void main(){
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);
}
`,
fragmentShader: `
uniform float uTime;
varying vec2 vUv;
#define PI 3.14159265
void main(){
vec4 baseColor = vec4(0.0,1.,0.5,1.);
vec4 finalColor;
float amplitude = 1.;
float frequency = 10.;
float x = vUv.x;
float y = sin(x * frequency) ;
float t = 0.01*(-uTime*130.0);
y += sin(x*frequency*2.1 + t)*4.5;
y += sin(x*frequency*1.72 + t*1.121)*4.0;
y += sin(x*frequency*2.221 + t*0.437)*5.0;
y += sin(x*frequency*3.1122+ t*4.269)*2.5;
y *= amplitude*0.06;
y /= 3.;
y += 0.55;
vec4 color = gl_FragColor.rgba;
float r = step(0.5, fract(vUv.y - uTime));
baseColor.a = step(vUv.y,y) * (y-vUv.y)/y;
gl_FragColor = baseColor;
}
`,
});
const cylinder = new THREE.Mesh(geometry, material);
cylinder.position.y += 10;
this.scene.add(cylinder);
}
init() {
this.clock = new THREE.Clock();
this.renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: true,
});
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(innerWidth, innerHeight);
this.renderer.setAnimationLoop(this.animate.bind(this));
document.body.appendChild(this.renderer.domElement);
this.camera = new THREE.PerspectiveCamera(60, aspect, 0.01, 10000);
this.camera.position.set(0, 40, 40);
this.scene = new THREE.Scene();
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.deltaTime = {
value: 0,
};
const grid = new THREE.GridHelper(100);
this.scene.add(grid);
const light = new THREE.AmbientLight(0xffffff, 0.5);
this.scene.add(light);
}
animate() {
this.controls.update();
this.renderer.render(this.scene, this.camera);
this.deltaTime.value = this.clock.getElapsedTime();
}
}
new Base();