Java小案例:斗地主洗牌发牌

package work;

import java.util.ArrayList;

public class Lord {
    public static void main(String[] args) {
        // 准备牌
        ArrayList<String> prepare = prepare();
        // 洗牌
        ArrayList<String> shuffle = shuffle(prepare);
        // 展示一整副牌
        System.out.println(shuffle);


        Players p1 = new Players();
        Players p2 = new Players();
        Players p3 = new Players();
        p1.setName("张三");
        p2.setName("李四");
        p3.setName("王五");
        // 发牌
        deal(shuffle, p1, p2, p3);
        System.out.println(p1.getName() + p1.getMyPoker());
        System.out.println(p2.getName() + p2.getMyPoker());
        System.out.println(p3.getName() + p3.getMyPoker());

    }

    // 准备牌
    public static ArrayList<String> prepare() {

        ArrayList<String> poker = new ArrayList<>();
        String[] color = {"♠", "♥", "♣", "♦"};
        String[] num = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"};
        for (int i = 0; i < color.length; i++) {
            for (int j = 0; j < num.length; j++) {
                poker.add(color[i] + num[j]);
            }
        }
        //System.out.println(poker);
        poker.add("🃏");//大王
        poker.add("🃏");//小王
        return poker;
    }

    // 洗牌
    public static ArrayList<String> shuffle(ArrayList<String> poker) {
        ArrayList<String> list = new ArrayList<>();
        for (int i = 0; i < 54; i++) {
            // 随机准备好的牌的索引
            int x = (int) (Math.random() * poker.size());
            list.add(poker.get(x));
            poker.remove(x);
        }
        return list;
    }

    // 发牌
    public static void deal(ArrayList<String> shuffle, Players p1, Players p2, Players p3) {
        ArrayList<String> player1 = new ArrayList<>();
        ArrayList<String> player2 = new ArrayList<>();
        ArrayList<String> player3 = new ArrayList<>();
        // 底牌集合
        ArrayList<String> ace = new ArrayList<>();
        // 每次从牌顶拿牌
        for (int i = 0; i < 51; i++) {
            if (i % 3 == 0) {
                player1.add(shuffle.get(0));
            } else if (i % 3 == 1) {
                player2.add(shuffle.get(0));
            } else {
                player3.add(shuffle.get(0));
            }
            shuffle.remove(0);

        }

        p1.setMyPoker(player1);
        p2.setMyPoker(player2);
        p3.setMyPoker(player3);

        // 看底牌
        for (int i = 0; i < shuffle.size(); i++) {
            ace.add(shuffle.get(i));
        }
        System.out.println("底牌为:" + ace);


    }


}

package work;

import java.util.ArrayList;

public class Players {
    private String name;
    private ArrayList<String> MyPoker;

    public Players(String name, ArrayList<String> myPoker) {
        this.name = name;
        MyPoker = myPoker;
    }

    public Players() {
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public ArrayList<String> getMyPoker() {
        return MyPoker;
    }

    public void setMyPoker(ArrayList<String> myPoker) {
        MyPoker = myPoker;
    }

    @Override
    public String toString() {
        return "Players{" +
                "name='" + name + '\'' +
                ", MyPoker=" + MyPoker +
                '}';
    }
}

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