pygame绘制繁花曲线

------------★Pygame系列教程★------------

Pygame教程01:初识pygame游戏模块
Pygame教程02:图片的加载+缩放+旋转+显示操作
Pygame教程03:文本显示+字体加载+transform方法
Pygame教程04:使用pygame.draw绘制矩形、多边形、圆、椭圆、弧线、直线和线条等
在这里插入图片描述

# @Author : 小红牛
# 微信公众号:WdPython
import math
import random
import pygame
from pygame.locals import *

'''
功能:
    已知圆的圆心和半径,获取某弧度对应的圆上点的坐标
入参:
    center:圆心
    radius:半径
    radian:弧度
'''
def get_point_in_circle(center, radius, radian):
    return (center[0] + radius * math.cos(radian), center[1] - radius * math.sin(radian))

'''
功能:
    内外圆A和B,内圆A沿着外圆B的内圈滚动,已知外圆圆心、半径,已知内圆半径、公转弧度,已知绕点半径,计算绕点坐标
入参:
    center_A:外圆圆心
    radius_A:外圆半径
    radius_B:内圆半径
    radius_C:绕点半径
    radian:公转弧度
'''
def get_point_in_child_circle(center_A, radius_A, radius_B, radius_C, radian):
    # 计算内圆圆心坐标
    center_B = get_point_in_circle(center_A, radius_A - radius_B, radian)
    # 计算绕点弧度(公转为逆时针,则自转为顺时针)
    radian_C = 2.0*math.pi - ((radius_A / radius_B * radian) % (2.0*math.pi))
    # 计算绕点坐标
    center_C = get_point_in_circle(center_B, radius_C, radian_C)
    center_B_Int = (int(center_B[0]), int(center_B[1]))
    return center_B_Int, center_C

''' 计算两点距离(平方和) '''
def get_instance(p1, p2):
    return (p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1])

'''
功能:
    获取绕点路径的所有点的坐标
入参:
    center:外圆圆心
    radius_A:外圆半径
    radius_B:内圆半径
    radius_C:绕点半径
    shift_radian:每次偏移的弧度,默认0.01,值越小,精度越高,计算量越大
'''
def get_points(center_A, radius_A, radius_B, radius_C, shift_radian=0.01):
    # 转为实数
    radius_A *= 1.0
    radius_B *= 1.0
    radius_C *= 1.0

    P2 = 2*math.pi # 一圈的弧度为 2PI
    R_PER_ROUND = int(P2/shift_radian) + 1 # 一圈需要走多少步(弧度偏移多少次)

    # 第一圈的起点坐标
    start_center, start_point = get_point_in_child_circle(center_A, radius_A, radius_B, radius_C, 0)
    points = [start_point]
    centers = [start_center]
    # 第一圈的路径坐标
    for r in range(1, R_PER_ROUND):
        center, point = get_point_in_child_circle(center_A, radius_A, radius_B, radius_C, shift_radian*r)
        points.append(point)
        centers.append(center)

    # 以圈为单位,每圈的起始弧度为 2PI*round,某圈的起点坐标与第一圈的起点坐标距离在一定范围内,认为路径结束
    for round in range(1, 100):
        s_radian = round*P2
        s_center, s_point = get_point_in_child_circle(center_A, radius_A, radius_B, radius_C, s_radian)
        if get_instance(s_point, start_point) < 0.1:
            break
        points.append(s_point)
        centers.append(s_center)
        for r in range(1, R_PER_ROUND):
            center, point = get_point_in_child_circle(center_A, radius_A, radius_B, radius_C, s_radian + shift_radian*r)
            points.append(point)
            centers.append(center)

    print(len(points)/R_PER_ROUND)

    return centers, points

pygame.init()
screen = pygame.display.set_mode((600, 400))
clock = pygame.time.Clock()

color_black = (0, 0, 0)
color_white = (255, 255, 255)
color_red = (255, 0, 0)
color_yello = (255, 255, 0)

center = (300, 200)
radius_A = 150
radius_B = 110
radius_C = 50

test_centers, test_points = get_points(center, radius_A, radius_B, radius_C)
test_idx = 2
draw_point_num_per_tti = 5

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            exit(0)

    screen.fill(color_white)

    pygame.draw.circle(screen, color_black, center, int(radius_A), 2)

    if test_idx <= len(test_points):
        pygame.draw.aalines(screen, (0, 0, 255), False, test_points[:test_idx], 1)
        if test_idx < len(test_centers):
            pygame.draw.circle(screen, color_black, test_centers[test_idx], int(radius_B), 1)
            pygame.draw.aaline(screen, color_black, test_centers[test_idx], test_points[test_idx], 1)
        test_idx = min(test_idx + draw_point_num_per_tti, len(test_points))

    clock.tick(50)
    pygame.display.flip()

完毕!!感谢您的收看

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