/*
*Copyright (c)2016,烟台大学计算机与控制工程学院
*All rights reserved.
*文件名称:main.cpp
*作 者:郭永恒
*完成日期:2016年4月22日
*版 本 号:v1.0
*
*问题描述:在之前的游戏类的基础上添加人物坐标,武器杀伤范围,武器库。
*/
<pre name="code" class="cpp">//game.h
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED
#include <vector>
#include <string>
using namespace std;
const int NOWEAPON=-1; //表示手中无武器
class Point //Point类声明
{
public: //外部接口
Point(int x=0, int y=0);
int getX();
int getY();
double distance(const Point &p); //返回与另外一点p之间的距离
void moveTo(int x, int y); //移到另外一点
void move(int dx, int dy); //从当前位置移动
private:
int x, y; //座标
};
class Weapon
{
public:
Weapon() = default;
Weapon(string wnam, int f, double k);
Weapon(const Weapon&);
string getWname();
int getForce(); //返回杀伤力
double getKillRange(); //返回杀伤距离
private:
string wname; //名称
int force; //杀伤力
double killRange; //杀伤距离
};
class Role
{
public:
Role(string nam, int b, Point l, vector<Weapon> w); //构造函数
~Role(); //析构函数
void eat(int d); //吃东西,涨d血(死了后吃上东西可以复活)
void attack(Role &r); //攻击别人,自己涨血,同时对方被攻击失血。血量取决于当前用的武器
void beAttack(Role &r); //被别人攻击,r是攻击者
double distance(Role &r); //返回与另一角色的距离
bool isAlived(); //是否活着
void moveTo(int x, int y); //移到另外一点
void move(int dx, int dy); //从当前位置移动
void changeWeapon(int wno); //换手中的武器
void vAddWeapon();
void vDelWeapon();
void show(); //显示
void vShowWeapons();//显示武器库
private:
string name; //角色名称
int blood; //当前血量
bool life; //是否活着
Point location; //位置
vector<Weapon> weapons; //武器库
int holdWeapon; //现在手持哪一件武器(空手为NOWEAPON,初始时空手)
};
#endif // GAME_H_INCLUDED
//point.cpp
#include "game.h"
#include <cmath>
Point::Point(int x, int y): x(x), y(y) { }
int Point::getX()
{
return x;
}
int Point::getY()
{
return y;
}
//移到另外一点
void Point::moveTo(int x, int y)
{
this->x=x;
this->y=y;
}
//从当前位置移动
void Point::move(int dx, int dy)
{
this->x+=dx;
this->y+=dy;
}
double Point::distance(const Point& p)
{
double dx = this->x - p.x;
double dy = this->y - p.y;
return (sqrt(dx * dx + dy * dy));
}
//weapon.cpp
#include "game.h"
Weapon::Weapon(string wnam, int f, double k):wname(wnam),force(f),killRange(k) {}
Weapon::Weapon(const Weapon &w):wname(w.wname),force(w.force),killRange(w.killRange) {}
string Weapon::getWname()
{
return wname;
}
//返回杀伤力
int Weapon::getForce()
{
return force;
}
//返回杀伤距离
double Weapon::getKillRange()
{
return killRange;
}
//role.cpp
#include <iostream>
#include "game.h"
using namespace std;
Role::Role(string nam, int b, Point l, vector<Weapon> w)
:name(nam),blood(b),location(l),weapons(w),holdWeapon(NOWEAPON)
{
if(blood>0)
life=true;
else
life=false;
}
Role::~Role()
{
cout<<name<<"退出江湖..."<<endl;
}
//吃东西,涨d血(死了后吃上东西可以复活)
void Role::eat(int d) //吃东西,涨d血(死了也能吃,别人喂的,以使能复活)
{
blood+=d;
if(blood>0)
life=true;
}
//攻击别人,自己涨血,同时对方被攻击失血,血量取决于当前用的武器
//在武器的攻击范围内才可以攻击
void Role::attack(Role &r)
{
if(isAlived()&&holdWeapon>NOWEAPON&&weapons[holdWeapon].getKillRange()>this->distance(r)) //活着且在杀伤范围内
{
blood += weapons[holdWeapon].getForce();
r.blood -= weapons[holdWeapon].getForce();
}
}
//被别人攻击,r是攻击者
void Role::beAttack(Role &r)
{
if(r.isAlived() && r.holdWeapon>NOWEAPON && r.weapons[holdWeapon].getKillRange()>this->distance(r))
{
blood -= r.weapons[holdWeapon].getForce();
r.blood += r.weapons[holdWeapon].getForce();
if(blood<=0)
life=false;
}
}
//返回与另一角色的距离
double Role::distance(Role &r)
{
return location.distance(r.location);
}
//换手中的武器
void Role::changeWeapon(int wno)
{
if(wno<(int)weapons.size())
holdWeapon=wno;
}
//是否活着
bool Role::isAlived()
{
return life;
}
//移到另外一点
void Role::moveTo(int x, int y)
{
if(isAlived()) //死了就不能动了
location.moveTo(x,y);
}
//从当前位置移动
void Role::move(int dx, int dy)
{
if(isAlived())
location.move(dx,dy);
}
//添加武器
void Role::vAddWeapon()
{
string name;
int force;
double range;
cout << "输入要添加武器的名字:";
cin >> name;
cout << "威力:";
cin >> force;
cout << "杀伤范围:";
cin >> range;
weapons.push_back(Weapon(name,force,range));
}
//删除武器
void Role::vDelWeapon()
{
string wnam;
cout <<"输入要删除武器的名称:";
cin.clear();
cin.sync();
getline(cin,wnam);
for(auto beg = weapons.begin(); beg != weapons.end(); ++beg)
{
if(beg->getWname() == wnam)
{
weapons.erase(beg);
return ;
}
}
cout << "找不到武器" << endl;
}
//显示
void Role::show()
{
cout<<name<<" has "<<blood<<" blood, hold ";
if(holdWeapon==NOWEAPON)
cout<<"no weapon";
else
cout<<weapons[holdWeapon].getWname();
cout<<". He is in ("<<location.getX()<<", "<<location.getY()<<") and ";
if(isAlived())
cout<<"alived.";
else
cout<<"dead.";
cout<<endl;
}
//显示武器库信息
void Role::vShowWeapons()
{
cout << name << "'s arsenal:" << endl;
for(auto &temp : weapons)
cout << "name:" << temp.getWname() << " force:" << temp.getForce() <<" kill range:" << temp.getKillRange() << endl;
}
//测试函数
#include <iostream>
#include "game.h"
using namespace std;
int main()
{
vector<Weapon> w1 = {Weapon("Gold stick",200, 100)};
vector<Weapon> w2 = {Weapon("Fire-Tip Lance",180,300),
Weapon("Universal Ring",100,500),
Weapon("Sky Muddling Damask",50,1000)
};
Role wuKong("WuKong", 500, Point(0, 0), w1);
Role neZha("NeZha", 210, Point(30,30), w2);
wuKong.changeWeapon(0);
neZha.changeWeapon(0);
cout<<"---begin---"<<endl;
wuKong.show();
neZha.show();
cout<<"---1st round---"<<endl;
neZha.beAttack(wuKong);
wuKong.show();
neZha.show();
cout<<"---2nd round---"<<endl;
neZha.changeWeapon(2);
neZha.attack(wuKong);
wuKong.show();
neZha.show();
cout<<"---3rd round---"<<endl;
neZha.moveTo(100,100);
wuKong.attack(neZha);
wuKong.show();
neZha.show();
cout<<"---4th round---"<<endl;
neZha.attack(wuKong);
wuKong.show();
neZha.show();
cout<<"---then---"<<endl;
neZha.attack(wuKong);
neZha.attack(wuKong);
wuKong.attack(neZha);
wuKong.show();
neZha.show();
cout<<"---end---"<<endl;
wuKong.vAddWeapon();
neZha.vDelWeapon();
neZha.vShowWeapons();
wuKong.vShowWeapons();
return 0;
}
运行结果: