CATiledLayer的levelsOfDetail和levelsOfDetailBias的含义(转)

levelsOfDetail是指,从UIScrollView的1倍zoomScale开始,能够支持细节刷新的缩小级数。每一级是上一级的1/2,所 以假设levelsOfDetail = n,levelsOfDetailBias不指定的话,CATiledLayer将会在UIScrollView的zoomScale为以下数字时重新 drawLayer
2^-1 -> 2^-2 -> … -> 2^-n
也就是
1/2, 1/4, 1/8, 1/16, … , 1/2^n

在levelsOfDetailBias不指定的情况下,zoomScale大于0.5后就不会再drawLayer,所以若继续放大UIScrollView的话,画面将越来越模糊。

这个时候levelsOfDetailBias就有用了。
levelsOfDetailBias = m表示,将原来的1/2,移到2^m倍的位置。
假设levelsOfDetail = n,levelsOfDetailBias = m的话,会有如下队列:
2^m * 2^-1 -> 2^m * 2^-2 -> … -> 2^m * 2^-n
简化一下即
2^(m – 1) -> 2^(m – 2) -> 2^(m – 3) ->… -> 2^(m – n)

举例,levelsOfDetail = 3,levelsOfDetailBias = 3,则你的UIScrollView将会在以下zoomScale时drawLayer
2^(3 – 1) -> 2^(3 – 2) -> 2^(3 – 3)
即4 -> 2 -> 1

特例是,levelsOfDetailBias > levelsOfDetail时,则每相差2倍就会drawLayer一下。

可以简单理解成:
levelsOfDetail表示一共有多少个drawLayer的位置
levelsOfDetailBias表示比1大的位置里有多少个drawLayer的位置(包括1)

以上若还没看懂的话,以下是图(点开看原始大小)
图中灰色的格子表示跨界的格子,它们本来是同一个格子,被1这条线分割了。



注:上面图中,levelsOfDetail =1 levelsOfDetailBias=2的表示个人感觉有问题.

CATiledLayer还有一个重要属性tileSize.这个属性是设定,多少像素为一个tile,一个线程去画这一个tile.

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Level of Detail for 3D Graphics作者: David Luebke , Martin Reddy , Jonathan D. Cohen , Amitabh Varshney , Benjamin Watson , Robert Huebner 出版:Morgan Kaufmann The Morgan Kaufmann Series in Computer Graphics and Geometric ModelingSeries Editor: Brian A. Barsky, University of California, BerkeleyLevel of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.This Book:* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more.http://pixhost

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