tableau----LOD(level of detail)详细级别表达式

本文介绍了Tableau的LOD(Level of Detail)表达式,包括行级别、视图级别表达式及其区别,以及表范围详细级别、固定详细级别、包含和排除详细级别表达式。LOD表达式用于在不同粒度上进行计算,帮助用户在聚合数据上实现更复杂的分析。
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tableau的的计算维度分类

  • 非视图级别聚合计算或表达式
  • 视图级别聚合计算
  • 行级别计算(颗粒度最细致)

按照颗粒度的从低到高,从整体到详细,分为如下情况:

颗粒度 计算方式 含义
聚合的聚合 表计算 window_sum( sum(利润) ) 利润聚合再聚合
独立于视图的聚合 LOD {fixed [指定的维度] : sum(利润)} 仅使用指定的维度决定详细级别,计算聚合结果
高于视图的聚合 LOD {fixed : sum(利润)} 数据库中所有利润的聚合 / {exclude [指定的维度] : sum(利润)} 如果指定的纬度出现在视图中,排除掉这个维度后,在新层次计算(因为排除了一个维度,分类比原视图少,所以聚合详细度不如原视图)
视图的聚合 聚合计算 利润率=sum(利润) / sum(销量)
低于视图的聚合 LOD {include [指定的维度} : sum(利润) } 在当前视图下,加入指定的维度,在新层次计算利润聚合
行级别(非聚合) 行计算运算 利润率 = 利润/销量,在数据库的行级别下,增加一个计算字段,计算每一行的利润率

Level of Detail for 3D Graphics作者: David Luebke , Martin Reddy , Jonathan D. Cohen , Amitabh Varshney , Benjamin Watson , Robert Huebner 出版:Morgan Kaufmann The Morgan Kaufmann Series in Computer Graphics and Geometric ModelingSeries Editor: Brian A. Barsky, University of California, BerkeleyLevel of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.This Book:* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more.http://pixhost
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