创建一个脚本,如下:
using UnityEngine;
using System.Collections;
public class OnMouse : MonoBehaviour {
IEnumerator OnMouseDown()
{
Vector3 screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三维物体坐标转屏幕坐标
//将鼠标屏幕坐标转为三维坐标,再算出物体位置与鼠标之间的距离
Vector3 offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
print("down");
while (Input.GetMouseButton(0))
{
//print("button0");
Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;
transform.position = new Vector3(curPosition.x, transform.position.y, transform.position.z);
yield return new WaitForFixedUpdate();//这个很重要,循环执行
}
}
}
将这个脚本赋给移动的物体就可以了