前提:很悲催的是,昨晚编译了一个晚上的osg3.2.1 for android 由于忘记将3rdParty扔到源码目录,所以虽然编译能够正常完成,但是实际中还是无法使用。今天将继续osg3.0.1,在osg论坛已经有人报告了这个问题:原因是因为GLES2并不支持标准的MipMap,并在这里给出了修改源码的文件,但是将 Glyph.cpp 这个文件覆盖源文件,再编译,出现如下的问题,这个问题比较好解决。
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In member function
'virtual void osgText::GlyphTexture::apply(osg::State&) const'
error: 'requiresGenrateMipmapCall' was not declared in this scop |
下面给出修改好的Glyph.cpp文件
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include <osgText/Font> #include <osgText/Text> #include <osg/State> #include <osg/Notify> #include <osg/GLU> #include <osgUtil/SmoothingVisitor> #include <string.h> #include <stdlib.h> #include "GlyphGeometry.h" using namespace osgText; using namespace std; GlyphTexture::GlyphTexture(): _margin( 1), _marginRatio( 0.02f), _usedY( 0), _partUsedX( 0), _partUsedY( 0) { setWrap(WRAP_S, CLAMP_TO_EDGE); setWrap(WRAP_T, CLAMP_TO_EDGE); } GlyphTexture::~GlyphTexture() { } // return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. int GlyphTexture::compare( const osg::StateAttribute& rhs) const { if ( this<&rhs) return - 1; else if ( this>&rhs) return 1; return 0; } bool GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY) { int maxAxis = std::max(glyph->s(), glyph->t()); int margin = _margin + ( int)(( float)maxAxis * _marginRatio); int width = glyph->s()+ 2*margin; int height = glyph->t()+ 2*margin; // first check box (_partUsedX,_usedY) to (width,height) if (width <= (getTextureWidth()-_partUsedX) && height <= (getTextureHeight()-_usedY)) { // can fit in existing row. // record the position in which the texture will be stored. posX = _partUsedX+margin; posY = _usedY+margin; // move used markers on. _partUsedX += width; if (_usedY+height>_partUsedY) _partUsedY = _usedY+height; return true; } // start an new row. if (width <= getTextureWidth() && height <= (getTextureHeight()-_partUsedY)) { // can fit next row. _partUsedX = 0; _usedY = _partUsedY; posX = _partUsedX+margin; posY = _usedY+margin; // move used markers on. _partUsedX += width; if (_usedY+height>_partUsedY) _partUsedY = _usedY+height; return true; } // doesn't fit into glyph. return false; } void GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY) { OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); _glyphs.push_back(glyph); for( unsigned int i= 0;i<_glyphsToSubload.size();++i) { _glyphsToSubload[i].push_back(glyph); } // set up the details of where to place glyph's image in the texture. glyph->setTexture( this); glyph->setTexturePosition(posX,posY); glyph->setMinTexCoord( osg::Vec2( static_cast< float>(posX)/ static_cast< float>(getTextureWidth()), static_cast< float>(posY)/ static_cast< float>(getTextureHeight()) ) ); glyph->setMaxTexCoord( osg::Vec2( static_cast< float>(posX+glyph->s())/ static_cast< float>(getTextureWidth()), static_cast< float>(posY+glyph->t())/ static_cast< float>(getTextureHeight()) ) ); } void GlyphTexture::apply(osg::State& state) const { #if defined(OSG_GLES2_AVAILABLE) bool requiresGenerateMipmapCall = false; #endif // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const unsigned int contextID = state.getContextID(); if (contextID>=_glyphsToSubload.size()) { OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); // graphics context is beyond the number of glyphsToSubloads, so // we must now copy the glyph list across, this is a potential // threading issue though is multiple applies are happening the // same time on this object - to avoid this condition number of // graphics contexts should be set before create text. for( unsigned int i=_glyphsToSubload.size();i<=contextID;++i) { GlyphPtrList& glyphPtrs = _glyphsToSubload[i]; for(GlyphRefList::const_iterator itr=_glyphs.begin(); itr!=_glyphs.end(); ++itr) { glyphPtrs.push_back(itr->get()); } } } const Extensions* extensions = getExtensions(contextID, true); bool generateMipMapSupported = extensions->isGenerateMipMapSupported(); // get the texture object for the current contextID. TextureObject* textureObject = getTextureObject(contextID); bool newTextureObject = (textureObject == 0); if (newTextureObject) { GLint maxTextureSize = 256; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); if (maxTextureSize < getTextureWidth() || maxTextureSize < getTextureHeight()) { OSG_WARN<< "Warning: osgText::Font texture size of ("<<getTextureWidth()<< ", "<<getTextureHeight()<< ") too large, unable to create font texture."<<std::endl; OSG_WARN<< " Maximum supported by hardward by native OpenGL implementation is ("<<maxTextureSize<< ","<<maxTextureSize<< ")."<<std::endl; OSG_WARN<< " Please set OSG_MAX_TEXTURE_SIZE lenvironment variable to "<<maxTextureSize<< " and re-run application."<<std::endl; return; } // being bound for the first time, need to allocate the texture _textureObjectBuffer[contextID] = textureObject = osg::Texture::generateTextureObject( this, contextID,GL_TEXTURE_2D, 1,GL_ALPHA,getTextureWidth(), getTextureHeight(), 1, 0); textureObject->bind(); applyTexParameters(GL_TEXTURE_2D,state); // need to look at generate mip map extension if mip mapping required. switch(_min_filter) { case NEAREST_MIPMAP_NEAREST: case NEAREST_MIPMAP_LINEAR: case LINEAR_MIPMAP_NEAREST: case LINEAR_MIPMAP_LINEAR: if (generateMipMapSupported) { #if defined(OSG_GLES2_AVAILABLE) requiresGenerateMipmapCall = true; #else glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE); #endif } else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR); break; default: // not mip mapping so no problems. break; } unsigned int imageDataSize = getTextureHeight()*getTextureWidth(); unsigned char* imageData = new unsigned char[imageDataSize]; for( unsigned int i= 0; i<imageDataSize; ++i) { imageData[i] = 0; } // allocate the texture memory. glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, getTextureWidth(), getTextureHeight(), 0, GL_ALPHA, GL_UNSIGNED_BYTE, imageData ); delete [] imageData; } else { // reuse texture by binding. textureObject->bind(); if (getTextureParameterDirty(contextID)) { applyTexParameters(GL_TEXTURE_2D,state); } } static const GLubyte* s_renderer = 0; static bool s_subloadAllGlyphsTogether = false; if (!s_renderer) { OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); s_renderer = glGetString(GL_RENDERER); OSG_INFO<< "glGetString(GL_RENDERER)=="<<s_renderer<<std::endl; if (s_renderer && strstr(( const char*)s_renderer, "IMPACT")!= 0) { // we're running on an Octane, so need to work around its // subloading bugs by loading all at once. s_subloadAllGlyphsTogether = true; } if (s_renderer && ((strstr(( const char*)s_renderer, "Radeon")!= 0) || (strstr(( const char*)s_renderer, "RADEON")!= 0) || (strstr(( const char*)s_renderer, "ALL-IN-WONDER")!= 0))) { // we're running on an ATI, so need to work around its // subloading bugs by loading all at once. s_subloadAllGlyphsTogether = true; } if (s_renderer && strstr(( const char*)s_renderer, "Sun")!= 0) { // we're running on an solaris x server, so need to work around its // subloading bugs by loading all at once. s_subloadAllGlyphsTogether = true; } const char* str = getenv( "OSG_TEXT_INCREMENTAL_SUBLOADING"); if (str) { s_subloadAllGlyphsTogether = strcmp(str, "OFF")== 0 || strcmp(str, "Off")== 0 || strcmp(str, "off")== 0; } } // now subload the glyphs that are outstanding for this graphics context. GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID]; if (!glyphsWereSubloading.empty() || newTextureObject) { OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); bool subloadAllGlyphsTogether = s_subloadAllGlyphsTogether; #if defined(OSG_GLES2_AVAILABLE) if (requiresGenerateMipmapCall) subloadAllGlyphsTogether = true; #endif if (!subloadAllGlyphsTogether) { if (newTextureObject) { for(GlyphRefList::const_iterator itr=_glyphs.begin(); itr!=_glyphs.end(); ++itr) { (*itr)->subload(); } } else // just subload the new entries. { // default way of subloading as required. //std::cout<<"subloading"<<std::endl; for(GlyphPtrList::iterator itr=glyphsWereSubloading.begin(); itr!=glyphsWereSubloading.end(); ++itr) { (*itr)->subload(); } } // clear the list since we have now subloaded them. glyphsWereSubloading.clear(); } else { OSG_INFO<< "osgText::Font loading all glyphs as a single subload."<<std::endl; // Octane has bugs in OGL driver which mean that subloads smaller // than 32x32 produce errors, and also cannot handle general alignment, // so to get round this copy all glyphs into a temporary image and // then subload the whole lot in one go. int tsize = getTextureHeight() * getTextureWidth(); unsigned char *local_data = new unsigned char[tsize]; memset( local_data, 0L, tsize); for(GlyphRefList::const_iterator itr=_glyphs.begin(); itr!=_glyphs.end(); ++itr) { //(*itr)->subload(); // Rather than subloading to graphics, we'll write the values // of the glyphs into some intermediate data and subload the // whole thing at the end for( int t = 0; t < (*itr)->t(); t++ ) { for( int s = 0; s < (*itr)->s(); s++ ) { int sindex = (t*(*itr)->s()+s); int dindex = ((((*itr)->getTexturePositionY()+t) * getTextureWidth()) + ((*itr)->getTexturePositionX()+s)); const unsigned char *sptr = &(*itr)->data()[sindex]; unsigned char *dptr = &local_data[dindex]; (*dptr) = (*sptr); } } } // clear the list since we have now subloaded them. glyphsWereSubloading.clear(); // Subload the image once glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, getTextureWidth(), getTextureHeight(), GL_ALPHA, GL_UNSIGNED_BYTE, local_data ); #if defined(OSG_GLES2_AVAILABLE) if (requiresGenerateMipmapCall) glGenerateMipmap(GL_TEXTURE_2D); #endif delete [] local_data; } } else { // OSG_INFO << "no need to subload "<<std::endl; } // if (generateMipMapTurnedOn) // { // glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE); // } } void GlyphTexture::setThreadSafeRefUnref( bool threadSafe) { osg::Texture2D::setThreadSafeRefUnref(threadSafe); } void GlyphTexture::resizeGLObjectBuffers( unsigned int maxSize) { osg::Texture2D::resizeGLObjectBuffers(maxSize); unsigned int initialSize = _glyphsToSubload.size(); _glyphsToSubload.resize(maxSize); for( unsigned i=initialSize; i<_glyphsToSubload.size(); ++i) { for(GlyphRefList::iterator itr = _glyphs.begin(); itr != _glyphs.end(); ++itr) { _glyphsToSubload[i].push_back(itr->get()); } } } osg::Image* GlyphTexture::createImage() { osg::ref_ptr<osg::Image> image = new osg::Image; image->allocateImage(getTextureWidth(), getTextureHeight(), 1, GL_ALPHA, GL_UNSIGNED_BYTE); memset(image->data(), 0, image->getTotalSizeInBytes()); for(GlyphRefList::iterator itr = _glyphs.begin(); itr != _glyphs.end(); ++itr) { Glyph* glyph = itr->get(); image->copySubImage(glyph->getTexturePositionX(), glyph->getTexturePositionY(), 0, glyph); } return image.release(); } // all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK. Glyph::Glyph(Font* font, unsigned int glyphCode): _font(font), _glyphCode(glyphCode), _width( 1.0f), _height( 1.0f), _horizontalBearing( 0.0f, 0.f), _horizontalAdvance( 0.f), _verticalBearing( 0.0f, 0.f), _verticalAdvance( 0.f), _texture( 0), _texturePosX( 0), _texturePosY( 0), _minTexCoord( 0.0f, 0.0f), _maxTexCoord( 0.0f, 0.0f) { setThreadSafeRefUnref( true); } Glyph::~Glyph() { } void Glyph::setHorizontalBearing( const osg::Vec2& bearing) { _horizontalBearing=bearing; } const osg::Vec2& Glyph::getHorizontalBearing() const { return _horizontalBearing; } void Glyph::setHorizontalAdvance( float advance) { _horizontalAdvance=advance; } float Glyph::getHorizontalAdvance() const { return _horizontalAdvance; } void Glyph::setVerticalBearing( const osg::Vec2& bearing) { _verticalBearing=bearing; } const osg::Vec2& Glyph::getVerticalBearing() const { return _verticalBearing; } void Glyph::setVerticalAdvance( float advance) { _verticalAdvance=advance; } float Glyph::getVerticalAdvance() const { return _verticalAdvance; } void Glyph::setTexture(GlyphTexture* texture) { _texture = texture; } GlyphTexture* Glyph::getTexture() { return _texture; } const GlyphTexture* Glyph::getTexture() const { return _texture; } void Glyph::setTexturePosition( int posX, int posY) { _texturePosX = posX; _texturePosY = posY; } int Glyph::getTexturePositionX() const { return _texturePosX; } int Glyph::getTexturePositionY() const { return _texturePosY; } void Glyph::setMinTexCoord( const osg::Vec2& coord) { _minTexCoord=coord; } const osg::Vec2& Glyph::getMinTexCoord() const { return _minTexCoord; } void Glyph::setMaxTexCoord( const osg::Vec2& coord) { _maxTexCoord=coord; } const osg::Vec2& Glyph::getMaxTexCoord() const { return _maxTexCoord; } void Glyph::subload() const { GLenum errorNo = glGetError(); if (errorNo!=GL_NO_ERROR) { const GLubyte* msg = osg::gluErrorString(errorNo); if (msg) { OSG_WARN<< "before Glyph::subload(): detected OpenGL error: "<<msg<<std::endl; } else { OSG_WARN<< "before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl; } } if(s() <= 0 || t() <= 0) { OSG_INFO<< "Glyph::subload(): texture sub-image width and/or height of 0, ignoring operation."<<std::endl; return; } glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking()); #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) glPixelStorei(GL_UNPACK_ROW_LENGTH,getRowLength()); #endif glTexSubImage2D(GL_TEXTURE_2D, 0, _texturePosX,_texturePosY, s(),t(), (GLenum)getPixelFormat(), (GLenum)getDataType(), data()); errorNo = glGetError(); if (errorNo!=GL_NO_ERROR) { const GLubyte* msg = osg::gluErrorString(errorNo); if (msg) { OSG_WARN<< "after Glyph::subload() : detected OpenGL error: "<<msg<<std::endl; } else { OSG_WARN<< "after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl; } OSG_WARN<< "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<< " ,"<< 0<< "\t"<<std::endl<< "\t "<<_texturePosX<< " ,"<<_texturePosY<<std::endl<< "\t "<<s()<< " ,"<<t()<<std::endl<<hex<< "\t 0x"<<(GLenum)getPixelFormat()<<std::endl<< "\t 0x"<<(GLenum)getDataType()<<std::endl<< "\t 0x"<<( unsigned long)data()<< ");"<<dec<<std::endl; } } Glyph3D::Glyph3D(Font* font, unsigned int glyphCode): osg::Referenced( true), _font(font), _glyphCode(glyphCode), _width( 1.0f), _height( 1.0f), _horizontalBearing( 0, 0), _horizontalAdvance( 0), _verticalBearing( 0, 0), _verticalAdvance( 0) {} void Glyph3D::setThreadSafeRefUnref( bool threadSafe) { for(GlyphGeometries::iterator itr = _glyphGeometries.begin(); itr != _glyphGeometries.end(); ++itr) { (*itr)->setThreadSafeRefUnref(threadSafe); } } GlyphGeometry* Glyph3D::getGlyphGeometry( const Style* style) { for(GlyphGeometries::iterator itr = _glyphGeometries.begin(); itr != _glyphGeometries.end(); ++itr) { GlyphGeometry* glyphGeometry = itr->get(); if (glyphGeometry->match(style)) { OSG_INFO<< "Glyph3D::getGlyphGeometry(Style* style) found matching GlyphGeometry."<<std::endl; return glyphGeometry; } } OSG_INFO<< "Glyph3D::getGlyphGeometry(Style* style) could not find matching GlyphGeometry, creating a new one."<<std::endl; osg::ref_ptr<GlyphGeometry> glyphGeometry = new GlyphGeometry(); glyphGeometry->setup( this, style); _glyphGeometries.push_back(glyphGeometry); return glyphGeometry.get(); } GlyphGeometry::GlyphGeometry() { } void GlyphGeometry::setThreadSafeRefUnref( bool threadSafe) { if (_geode.valid()) _geode->setThreadSafeRefUnref(threadSafe); } void GlyphGeometry::setup( const Glyph3D* glyph, const Style* style) { float creaseAngle = 30.0f; bool smooth = true; osg::ref_ptr<osg::Geometry> shellGeometry; if (!style) { OSG_INFO<< "GlyphGeometry::setup(const Glyph* glyph, NULL) creating default glyph geometry."<<std::endl; float width = 0.1f; _geometry = osgText::computeTextGeometry(glyph, width); } else { OSG_INFO<< "GlyphGeometry::setup(const Glyph* glyph, NULL) create glyph geometry with custom Style."<<std::endl; // record the style _style = dynamic_cast<Style*>(style->clone(osg::CopyOp::DEEP_COPY_ALL)); const Bevel* bevel = style ? style->getBevel() : 0; bool outline = style ? style->getOutlineRatio()> 0.0f : false; float width = style->getThicknessRatio(); if (bevel) { float thickness = bevel->getBevelThickness(); osg::ref_ptr<osg::Geometry> glyphGeometry = osgText::computeGlyphGeometry(glyph, thickness, width); _geometry = osgText::computeTextGeometry(glyphGeometry.get(), *bevel, width); shellGeometry = outline ? osgText::computeShellGeometry(glyphGeometry.get(), *bevel, width) : 0; } else { _geometry = osgText::computeTextGeometry(glyph, width); } } if (!_geometry) { OSG_INFO<< "Warning: GlyphGeometry::setup(const Glyph* glyph, const Style* style) failed."<<std::endl; return; } _geode = new osg::Geode; _geode->addDrawable(_geometry.get()); if (shellGeometry.valid()) _geode->addDrawable(shellGeometry.get()); // create the normals if (smooth) { osgUtil::SmoothingVisitor::smooth(*_geometry, osg::DegreesToRadians(creaseAngle)); } _vertices = dynamic_cast<osg::Vec3Array*>(_geometry->getVertexArray()); _normals = dynamic_cast<osg::Vec3Array*>(_geometry->getNormalArray()); for(osg::Geometry::PrimitiveSetList::iterator itr = _geometry->getPrimitiveSetList().begin(); itr != _geometry->getPrimitiveSetList().end(); ++itr) { osg::PrimitiveSet* prim = itr->get(); if (prim->getName()== "front") _frontPrimitiveSetList.push_back(prim); else if (prim->getName()== "back") _backPrimitiveSetList.push_back(prim); else if (prim->getName()== "wall") _wallPrimitiveSetList.push_back(prim); } } bool GlyphGeometry::match( const Style* style) const { if (_style == style) return true; if (!_style || !style) return false; return (*_style==*style); } |
接着又是漫长的编译过程~
现在osg for android应该能够正确显示文字了,下面给出osg创建文字代码
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osg::ref_ptr<osg::Node> OsgMainApp::createTextNode() {
setlocale(LC_ALL, "chs"); std::string textConvert = "osg for android 中文显示示例"; osgText::Font* fontHei = osgText::readFontFile( "/sdcard/osg/simfang.ttf"); osg::ref_ptr<osgText::Text> text = new osgText::Text; text->setFont(fontHei); text->setText(textConvert, osgText::String::ENCODING_UTF8); text->setCharacterSize(40.0f); //字体大小 text->setPosition(osg::Vec3( 0. 0, 0. 0, - 80.0f)); text->setAutoRotateToScreen( true); osg::ref_ptr<osg::Geode> geode = new osg::Geode; geode->addDrawable( osg::createTexturedQuadGeometry(osg::Vec3(- 150. 0, 1. 0, - 130. 0), osg::Vec3( 300. 0, 0. 0, 0. 0), osg::Vec3( 0. 0, 0. 0, 200. 0), 1. 0, 1. 0)); geode->addDrawable(text.get()); osg::Drawable* geom = geode->getDrawable( 1); osg::Uniform* samUniform = new osg::Uniform(osg::Uniform::SAMPLER_2D, "GlyphTexture"); samUniform->set( 0); //设置纹理单元 osg::StateSet * ss = geom->getOrCreateStateSet(); //->getStateSet(); ss->addUniform(samUniform); osg::Program * program = new osg::Program; program->addShader( new osg::Shader(osg::Shader::FRAGMENT, fragShader)); program->addShader( new osg::Shader(osg::Shader::VERTEX, vertexShader)); ss->setAttribute(program); return geode; |
shader代码
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static
const
char vertexShader[] =
"varying vec2 texcoord1; \n" "void main(void ){ \n" "texcoord1 = gl_MultiTexCoord0.st; \n" "gl_Position = ftransform(); \n" "} \n"; static const char fragShader[] = "varying mediump vec2 texcoord1; \n" "uniform sampler2D GlyphTexture; \n" "void main(void){ \n" " gl_FragColor = texture2D(GlyphTexture, texcoord1); \n" "} \n"; |
这个时候还不能显示中文,必须在android.mk文件加入freetype库的支持,很奇怪的是加入-losgdb_freetype,然后在OsgMainApp.h加入USE_OSGPLUGIN(freetype)这两句代码,这个时候报错:
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D:/NDK/android-ndk-r10b/toolchains/arm-linux-androideabi-
4.
6/prebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/
4.
6/../../../../arm-linux-androideabi/bin/ld.exe: C:/Develop/osggles2/obj/local/armeabi/libosgdb_freetype.a(FreeTypeLibrary.o): in function FreeTypeLibrary::verifyCharacterMap(FT_FaceRec_*):D:/NDK/OSG/OpenSceneGraph-
3.
0.
1/src/osgPlugins/freetype/FreeTypeLibrary.cpp:
198: error: undefined reference to
'FT_Set_Charmap'
D:/NDK/android-ndk-r10b/toolchains/arm-linux-androideabi- 4. 6/prebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/ 4. 6/../../../../arm-linux-androideabi/bin/ld.exe: C:/Develop/osggles2/obj/local/armeabi/libosgdb_freetype.a(FreeTypeLibrary.o): in function FreeTypeLibrary::getFace(std::string const&, unsigned int, FT_FaceRec_*&):D:/NDK/OSG/OpenSceneGraph- 3. 0. 1/src/osgPlugins/freetype/FreeTypeLibrary.cpp: 65: error: undefined reference to 'FT_New_Face'
*********
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还好在这里找到了解决的方法,非常感谢,毕竟中文显示上国外论坛也找不到解决的方法:) 在这里需要注意的一点是:添加的-lft2 \ 这句代码必须放到-losgdb_freetype \的后面,否则仍旧会出现上面的错误。接下来是很顺利的显示中文了