我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/cesium-babylonjs
初始化cesium-babylonjs 类库, viewer 是 Cesium 的 viewer对象
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(viewer);
添加正方体
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
let scene = BabylonMapManager.getScene(viewer);
const material = new BABYLON.StandardMaterial(“material”, scene);
material.diffuseColor = new BABYLON.Color3(0, 1, 0);
material.backFaceCulling = false;
//texture
const roofMat = new BABYLON.StandardMaterial(“roofMat”, scene);
roofMat.diffuseTexture = new BABYLON.Texture(“https://assets.babylonjs.com/environments/roof.jpg”);
const boxMat = new BABYLON.StandardMaterial(“boxMat”);
boxMat.diffuseTexture = new BABYLON.Texture(“https://assets.babylonjs.com/environments/cubehouse.png”)
const faceUV = [];
faceUV[0] = new BABYLON.Vector4(0.5, 0.0, 0.75, 1.0); //rear face
faceUV[1] = new BABYLON.Vector4(0.0, 0.0, 0.25, 1.0); //front face
faceUV[2] = new BABYLON.Vector4(0.25, 0, 0.5, 1.0); //right side
faceUV[3] = new BABYLON.Vector4(0.75, 0, 1.0, 1.0); //left side
const box = BABYLON.MeshBuilder.CreateBox(“box”, {
faceUV: faceUV, wrap: true, sideOrientation:2,
size: 100
}, scene);
box.material = boxMat;
box.position.y = 40;
// BabylonMapManager.addToMap(box,[113.87629508972168, 22.544824222364753, 100]);
const roof = BABYLON.MeshBuilder.CreateCylinder(“roof”, {
sideOrientation:2,
diameter: 130, height: 120, tessellation: 3
},
scene);
roof.material = roofMat;
Cesium 与 Babylon.js 可视化 复制一个模型 - 小专栏