我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/cesium-babylonjs
初始化cesium -babylonjs 类库, map 是cesium 的viewer对象
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const fragmentShader = `
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_OES_standard_derivatives : enable
vec2 resolution = vec2(1.0,1.0);
varying vec2 vUv;
uniform float time;
vec2 rotz(in vec2 p, float ang) { return vec2(p.xcos(ang)-p.ysin(ang),p.xsin(ang)+p.ycos(ang)); }
voidmain( void ) {
vec2 p = (vUv -0.5) * 2.0 ;
p.x = resolution.x/resolution.y;
vec3 col = vec3(0);
p = rotz(p, time0.5+atan(p.y,p.x)5.0);
p = 1.1+sin(time0.5);
for (int i = 0; i < 20; i++) {
float dist = abs(p.y + sin(float(i)+time0.1+3.0p.x)) - 0.1;
if (dist < 1.0) { col += (1.0-pow(abs(dist), 0.28))vec3(0.8+0.2sin(time),0.9+0.1sin(time1.1),1); }
p = 1.3;
p = rotz(p, 30.0);
p.y += 0.1sin(0.5time
Cesium 与 Babylon.js 可视化 glsl 特效篇(三十七) - 小专栏