请不要单独购买,在终章会放出静态文件,目前只是放出代码
import {Compute} from ‘./Compute’;
import {Constant} from ‘./Constant’
var BABYLON = window.BABYLON
var __extends = (this && this.__extends) || function (c, b) {
for (var f in b) {
if (b.hasOwnProperty(f)) {
c[f] = b[f]
}
};
functiona() {
this.constructor = c
}
c.prototype = b === null ? Object.create(b) : (a.prototype = b.prototype, new a())
};
/* 该代码在“BABYLON”命名空间中定义了一个名为“CustomDynamicTexture”的新类。该类扩展了“BABYLON”库中的“DynamicTexture”类。 */
(function (BABYLON) {
var bp = (function (bq) {
__extends(bp, bq);
functionbp(w, bD, y, bC, bE) {
if (bE === void(0)) {
bE = BABYLON.Texture.TRILINEAR_SAMPLINGMODE
};
bq.call(this, w, bD, y, bC, bE)
}
bp.prototype.drawTextCustom = function (bv, N, bx, bA, bB, bt, bs, br, bu, bz) {
if (bz === void(0)) {
bz = true
};
var bw = this.getSize();
if (br) {
BabylonJS + Vue 构建 风场场景 (十一) - 小专栏