public float speed;
public float rotateSpeed;
public float yieldTime;
public GameObject bang;
// Use this for initialization
void Start ()
{
rigidbody.AddForce (Vector3.up * speed);
rigidbody.AddTorque (Vector3.up * rotateSpeed);
StartCoroutine (Explode());
}
IEnumerator Explode()
{
yield return new WaitForSeconds (yieldTime);
Destroy (gameObject);
//Instantiate (Resources.Load ("prefabs/Explosion"), transform.position, transform.rotation);
Instantiate (bang, transform.position, transform.rotation);
}
c# yield 调用
最新推荐文章于 2023-11-19 17:23:58 发布