test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void meau()
{
printf("************************\n");
printf("******** 1.play *******\n");
printf("******** 0.exit *******\n");
printf("************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS, '*');
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
meau();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
return 0;
}
游戏需要两个多出两行两列的二维数组(便于排查棋盘最外一圈周围雷的情况),在mine中布置雷(‘0’代表没雷,‘1’代表有雷),将show(‘*’)展示给玩家。
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------扫雷游戏-------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------扫雷游戏-------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y - 1] +
board[x][y - 1] +
board[x + 1][y - 1] +
board[x - 1][y] +
board[x + 1][y] +
board[x - 1][y + 1] +
board[x][y + 1] +
board[x + 1][y + 1]) - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("该坐标被排查过了,不能重复排查\n");
}
else
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
win++;
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
}
}
}
else
{
printf("输入的坐标非法,请重新输入!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, ROW, COL);
}
}
InitBoard函数是初始化数组,将要初始化的字符作为参数传过去。
DisplayBoard函数打印数组,可以加上行号和列号,使玩家一眼看出要排查位置的坐标。
SetMine函数在mine数组中布置雷。
FindMine函数排查雷,将排查到的信息放在show数组中展现给玩家,所有雷排查成功,通关。
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
将棋盘的行数 列数和雷的数量放在game.h文件中,便于调整游戏难度。