using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DelegateTest : MonoBehaviour {
public delegate void DelegatePlayer();//声明委托
public delegate void CallNumDelegate(int num);
public static event DelegatePlayer playerEvent;//声明事件
public static event CallNumDelegate playerEvent2;
// Use this for initialization
void Start () {
playerEvent();
playerEvent2(4);
}
// Update is called once per frame
void Update () {
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DelegateTest2 : MonoBehaviour {
void Awake() {
DelegateTest.playerEvent += this.test1;//注册事件
DelegateTest.playerEvent2 += this.test2;
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void test1() {
Debug.Log(3);
}
void test2(int x) {
Debug.Log(x);
}
}
using System.Collections;using System.Collections.Generic;using UnityEngine;public class DelegateTest : MonoBehaviour { public delegate void DelegatePlayer();//声明委托 public delegate void C