UE4 .uproject文件丢失 怎么修复

本文详细指导如何找到Epic Games Launcher的安装目录,复制UnrealVersionSelector.exe到UE引擎目录,并执行它来切换引擎版本,确保顺利操作。

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1.找到Epic Games Launcher安装目录

   选择 lancher->Engine->Binaries->Win64->UnrealVersionSelector.exe

2.复制 UnrealVersionSelector.exe 文件到UE.XX工程目录,

   地址UE_4.XX->Engine->Binaries->Win64

3.运行UnrealVersionSelector.exe

  成功~

LogConfig: Display: Read in platform Android ini files took 0.03 seconds LogConfig: Display: Read in platform Mac ini files took 0.04 seconds LogConfig: Display: Read in platform TVOS ini files took 0.05 seconds LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms LogTurnkeySupport: Project requires temp target (已启用Water插件) LogLauncherProfile: Unable to use promoted target - ../../../../../../UE Packaging Project Storage/我的项目6/Binaries/Win64/UnrealGame.target does not exist. LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UE Packaging Project Storage/我的项目6/我的项目6.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52849 -project="E:/UE Packaging Project Storage/我的项目6/我的项目6.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/UE Packaging Project Storage/我的项目6/我的项目6.uproject" -unrealexe="E:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Wi n64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="E:/UE Packaging Project Storage/t6" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ] UATHelper: 打包 (Windows): Running AutomationTool... UATHelper: 打包 (Windows): Using bundled DotNet SDK version: 8.0.300 UATHelper: 打包 (Windows): Starting AutomationTool... UATHelper: 打包 (Windows): Parsing command line: -ScriptsForProject="E:/UE Packaging Project Storage/?????6/?????6.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52849 -project="E:/UE Packaging Project Storage/?????6/?????6.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/UE Packaging Project Storage/?????6/?????6.uproject" -unrealexe="E:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="E:/UE Packaging Project Storage/t6" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat UATHelper: 打包 (Windows): Initializing script modules... UATHelper: 打包 (Windows): Total script module initialization time: 0.44 s. UATHelper: 打包 (Windows): Using E:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe UATHelper: 打包 (Windows): Executing commands... UATHelper: 打包 (Windows): Installed Sdk validity: UATHelper: 打包 (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") UATHelper: 打包 (Windows): Scanning for envvar changes... UATHelper: 打包 (Windows): ... done! UATHelper: 打包 (Windows): Cleaning Temp Paths... UATHelper: 打包 (Windows): BUILD SUCCESSFUL UATHelper: 打包 (Windows): Setting up ProjectParams for E:\UE Packaging Project Storage\我的项目6\我的项目6.uproject UATHelper: 打包 (Windows): Project contains multiple Editor targets (我的项目6Editor, project6Editor) but no DefaultEditorTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini UATHelper: 打包 (Windows): (see C:\Users\1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.5\Log.txt for full exception trace) UATHelper: 打包 (Windows): AutomationTool executed for 0h 0m 3s UATHelper: 打包 (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: 打包 (Windows): BUILD FAILED PackagingResults: Error: Unknown Error
最新发布
06-25
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