MG动画的12个原则
1.Squash and Stretch 挤压和拉伸
expanding and compressing to give the illusion of weight
让人更清晰地感觉到重量和重力作为其中的元素
2.Anticipation 期待
using a small action to indicate that a major action is about to accur 让观众知道一个重大的行动即将发生
3.Follow-through and Overlapping 跟进和重叠
adding movement after an action to create a sense of realism
(对于捕捉很重要,使动作逼真流畅)当物体运动时不会一下子停止
Follow-through是一个微妙的反弹
Overlapping是不同元素之间的延迟,描述了不同元素的时间安排
例如草随风动的那个波浪形动作
4.Arcs 弧线
moving along curved lines to adhere to natural movement
5.Slow in,Slow out 放慢动作
easing in and out of action to create a realistic sense of acceleration and deceleration
当物体运动时需要有时间加速和减速
6.Timing 时机
the editing of the number of frames to adjust the perceived speed of an animation
讲求技术性
7.Secondary Action 次要行动
addtional actions that enhance the primary action
给人以现实生活中的动作感
8.Exaggeration 夸张
dramatizing an action to give it emphasis
使运动更具可读性
9.Staging 分期
directing attention towards the focal point
10.Straight Ahead & Pose to Pose 提前行动和摆姿势
techniques for animating as one fluid action or going between key positions
前者逐帧画动画,更适合流畅和逼真的动作;后者先画关键帧再补帧确定表现速度,对于戏剧和情感场景更有效果
11.Solid Drawing 立体绘图
depicting forms with volume and weight to give the illusion that they are in 3D
12.Appeal 吸引力
captivating audiences by creating a simple,clear and compelling animation
创造有意思的画面,使动画更具吸引力