常数列表

西昌.何雨锋 常数列表

1、CONST_D3DBLEND   颜色混合
{
 D3DBLEND_ONE
 D3DBLEND_SRCALPHA
 D3DBLEND_INVSRCALPHA
 D3DBLEND_ZERO
}

2、CONST_TV_COLORKEY   颜色
{
  TV_COLORKEY_NO = 0
  TV_COLORKEY_WHITE = &HFFFFFFFF
  TV_COLORKEY_BLACK = &HFF000000
  TV_COLORKEY_BLUE = &HFF0000FF
  TV_COLORKEY_RED = &HFFFF0000
  TV_COLORKEY_GREEN = &HFF00FF00
  TV_COLORKEY_YELLOW = &HFFFFFF00
  TV_COLORKEY_MAGENTA = &HFFFF00FF
  TV_COLORKEY_CYAN = &HFF00FFFF
  TV_COLORKEY_USE_ALPHA_CHANNEL = &HFFFAFFAC
}

3、CONST_TV_TEXTUREMODE    纹理模式
{
TV_TEXTUREMODE_16BITS = 0  By default. 16bits texture (65536 colors) 
TV_TEXTUREMODE_32BITS = 1  32bits texture (usually 8 bits for alpha : 16777216 colors) 
TV_TEXTUREMODE_COMPRESSED = 2  Compressed 32bits (use DXT3 compression) 
TV_TEXTUREMODE_BETTER = 3  Tells the engine to use the best texture mode available on your machine. 
TV_TEXTUREMODE_PALETTIZED8BITS = 4  Paletized 8bits texture (1 byte/pixel) 
}

4、CONST_TV_TEXTUREFILTER  纹理过滤类型
{
TV_FILTER_NEARESTPOINT = 0  Point filtering (not linear) 
TV_FILTER_BILINEAR = 1  Bilinear filtering 
TV_FILTER_TRILINEAR = 2  Trilinear filtering (bilinear + linear mipmapping) 
TV_FILTER_ANISOTROPIC = 3  Anisotropic filtering, not supported on all card. 
TV_FILTER_FLATCUBIC = 4  Not supported 
TV_FILTER_GAUSSIANCUBIC = 5  Not supported 
TV_FILTER_NONE = 6  Undefined filter, you shouldn't use it. 
}

3、CONST_TV_OBJECT_TYPE   碰撞物体类型
{
TV_COLLIDE_MESH = 1  Mesh object 
TV_COLLIDE_TERRAIN = 2  Terrain/Landscape object 
TV_COLLIDE_LANDSCAPE = 4  Terrain/Landscape object 
TV_COLLIDE_BSPTREE = 8  BSpTree object 
TV_COLLIDE_OCTREE = 16  Not used 
TV_COLLIDE_ACTOR = 32  Actor1 
TV_COLLIDE_PHYSICOBJECT = 64  Not used 
TV_COLLIDE_ACTOR2 = 128  Actor2 
}

4、 CONST_TV_TESTTYPE  撞中物体检测
{
TV_TESTTYPE_BOUNDINGBOX = 1  绑定盒实验
TV_TESTTYPE_BOUNDINGSPHERE = 2  绑定球实验
TV_TESTTYPE_ACCURATETESTING = 3  一般
TV_TESTTYPE_MDL_HITBOXES = 4  命中盒实验
}

5、CONST_TV_CULLING   渲染排除

  TV_FRONT_CULL = D3DCULL_CCW 前排除,可从内看外
  TV_BACK_CULL = D3DCULL_CW   后排除,只可从内看外
  TV_DOUBLESIDED = D3DCULL_NONE  完全排除,默认
}

6、CONST_TV_TEXTUREMODE   纹理模式
{
TV_TEXTUREMODE_16BITS = 0  By default. 16bits texture (65536 colors) 
TV_TEXTUREMODE_32BITS = 1  32bits texture (usually 8 bits for alpha : 16777216 colors) 
TV_TEXTUREMODE_COMPRESSED = 2  Compressed 32bits (use DXT3 compression) 
TV_TEXTUREMODE_BETTER = 3  Tells the engine to use the best texture mode available on your machine. 
TV_TEXTUREMODE_PALETTIZED8BITS 
}

7、CONST_D3DBLEND 混合
{
D3DBLEND_ONE
D3DBLEND_ZERO
D3DBLEND_SRCALPHA
D3DBLEND_INVSRCALPHA
}

8、CONST_TV_BLENDINGMODE 混合模式
TV_BLEND_NO = 0           Disable alpha blending. 
TV_BLEND_ALPHA = 1        Uses source alpha for blending. 
TV_BLEND_ADD = 2          Adds the color to the already existing colors. 
TV_BLEND_COLOR = 3        Uses source color for blending. 
TV_BLEND_ADDALPHA = 4     Uses alpha and adds to already existing co

9、CONST_TV_TEXTUREMODE   纹理模式
TV_TEXTUREMODE_16BITS = 0  By default. 16bits texture (65536 colors) 
TV_TEXTUREMODE_32BITS = 1  32bits texture (usually 8 bits for alpha : 16777216 colors) 
TV_TEXTUREMODE_COMPRESSED = 2  Compressed 32bits (use DXT3 compression) 
TV_TEXTUREMODE_BETTER = 3  Tells the engine to use the best texture mode available on your machine. 
TV_TEXTUREMODE_PALETTIZED8BITS = 4  Paletized 8bits texture (1 byte/pixel) 

10、CONST_TV_LANDSCAPE_HEIGHTMAPGEN  建立heightmap时,可以选择是单色还是三通道
{
TV_HEIGHTMAPGEN_ONECOLOR = 0  Uses only one color channel to read from heightmap, works great for gray scale heightmaps. 
TV_HEIGHTMAPGEN_MULTICHANNEL = 1  uses the 3 color channel to read from heightmap, can this way create way more accurate terrain (not limited to 256 values) 
}

11、 CONST_TV_LANDSCAPE_PRECISION   陆地建立精度
{
TV_PRECISION_ULTRA_LOW = 128  Ultra low precision. 2x2 triangles. 
TV_PRECISION_VERY_LOW = 64  Very Low precision. 4x4 triangles. 
TV_PRECISION_LOW = 32  Low precision. 8x8 triangles 
TV_PRECISION_HIGH = 8  High precision. 32x32 triangles 
TV_PRECISION_AVERAGE = 16  Average precision. 16x16 
TV_PRECISION_BEST = 4  Best precision 64x64 
TV_PRECISION_ULTRA = 2  Ultra precision 128x128 (could crash some 3d ca
}

12、CONST_TV_DETAILMAP_MODE    detail地图模式。
{
  TV_DETAILMAP_ADD = D3DTOP_ADD
  TV_DETAILMAP_ADDSIGNED = D3DTOP_ADDSIGNED
  TV_DETAILMAP_MODULATE = D3DTOP_MODULATE
  TV_DETAILMAP_MODULATE2X = D3DTOP_MODULATE2X
  TV_DETAILMAP_SUBTRACT = D3DTOP_SUBTRACT
}

13、 CONST_TV_TEXGENRESOLUTION   海拔地图精度
{
TV_TEXGEN_16x16 = 16  16x16 
TV_TEXGEN_32x32 = 32  32x32 
TV_TEXGEN_64x64 = 64  64x64 
TV_TEXGEN_128x128 = 128  128x128 
TV_TEXGEN_256x256 = 256  256x256 
TV_TEXGEN_512x512 = 512  512x512 
TV_TEXGEN_1024x1024 = 1024  1024x1024 
TV_TEXGEN_2048x2048 = 2048  2048x2048 
}

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