Cycles解析

 

基本过程:在主线程中,TaskScheduler::init()根据cpu核心数创建对应数量的工作线程,等待任务队列出现任务。session线程render/session.cpp/run_cpu()中的loop负责把task添加到队列中,工作线程从队列中取出task并执行回调函数CPUDevice::thread_run。

 

Ubuntu14 64bit

https://developer.blender.org/diffusion/C/

https://wiki.blender.org/wiki/Main_Page

git clone git://git.blender.org/cycles.git

sudo apt-get install git cmake  

安装编译器c++:build-essential 

安装OpenGL:

libgl1-mesa-dev

libglu1-mesa-dev

libglut-dev

freeglut3-dev

安装GLEW:libglew-dev

安装boost:libboost-all-dev

安装其他:

libxmu-dev

libxi-dev

libopenexr-dev

安装pugixml:libpugixml-dev

安装OpenShadingLanguage:libosl-dev

 

diff --git a/src/util/util_guarded_allocator.h b/src/util/util_guarded_allocator.h
index 87c1526..07fa56c 100644
--- a/src/util/util_guarded_allocator.h
+++ b/src/util/util_guarded_allocator.h
@@ -17,6 +17,7 @@
 #ifndef __UTIL_GUARDED_ALLOCATOR_H__
 #define __UTIL_GUARDED_ALLOCATOR_H__
 
+#include <stdlib.h>
 #include <cstddef>
 #include <memory>
 
diff --git a/src/util/util_ies.cpp b/src/util/util_ies.cpp
index e068957..75bb0e2 100644
--- a/src/util/util_ies.cpp
+++ b/src/util/util_ies.cpp
@@ -14,6 +14,7 @@
  * limitations under the License.
  */
 
+#include <algorithm>
 #include "util/util_foreach.h"
 #include "util/util_ies.h"
 #include "util/util_math.h"

 

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With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures. Overview Create naturalistic materials and textures - such as rock, snow, ice and fire - using Cycles Learn Cycle’s node-based material system Get to grips with the powerful Cycles rendering engine In Detail Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures. What you will learn from this book Create a basic Cycles material mixing the closure components Connect nodes of different kinds to build more advanced materials Add node-based textures to the shaders Create simple and complex materials such as glass, stone, fire and ice Switch shader components without affecting a possibly complex network of links Parent and rename the nodes to better organize the “Node Editor” window Build material interfaces for general use in complex materials by grouping the shaders inside groups Set-up light-sources and the “World” Global Illumination Approach Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures. Who this book is written for This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

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