using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;//引入命名空间
/*
* Author:W
* 执行Lua代码
*
*/
public class LuaRunTest : MonoBehaviour
{
private LuaEnv luaEnv;
// Start is called before the first frame update
void Start()
{
//创建lua运行环境实例
luaEnv = new LuaEnv();
//执行lua代码
luaEnv.DoString("print('Hello Unity!')");
}
private void OnDestroy()
{
//释放lua环境实例
luaEnv.Dispose();
}
}
运行结果截图: